Brutality to players

From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Fri 03 Dec 1993 - 12:04:21 EET



Sandy Petersen in X-RQ-ID: 2506

>Carl-Johan Lundell sez:

>> The last one got a spell absorbtion feature. The BIG problem is
>>that he is a Storm Bull initiate. What happen when he gets tainted?

>Wow, you're brutal on your players! 3 out of 4 got Chaos features? In
>my campaign, if a Storm Bull had received a chaos feature, I would
>have left the decision up to him. Some players would probably have
>attempted suicide, but others would have left the cult and gloried in
>their chaoticness. Still others would probably have tried to join the
>Seven Mothers to gain an understanding of their newly-chaotic nature.

Talk about brutality. In my non-Glorantha campaign one character suffered a successful DI, leaving him at POW 3. Had I given him the choice of a random chaotic feature instead, he would have been thankful, and would have taken all social stigmata.

Values differ, it seems. Of course Gloranthan chaos is even less well-regarded than "generic" chaos, but think of a group of thoroughly Lunarized barbarians, and you're not too far from my players' characters' (which started from an Alternate Vikings setting) motivations.

What are the values in other groups? Mine would have serious trouble with any kind of characteristic loss, less with material or social loss, or with dying.

--
-- Joerg Baumgartner joe@sartar.toppoint.de



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