Swords and Slimes and everything nice

From: Carl Fink (carlf@panix.com)
Date: Fri 03 Dec 1993 - 12:29:27 EET



J.Ditton@vme.glasgow.ac.uk writes:

>I take it that what was said about Humakti swords being taken to the
>afterlife doesn't apply to enchantments and matrices ie Bladesharp.
>These stay behind with the physical weapon. Yes? I have a warrior's
>son who may be in line to inherit his father's sword and I am
>assuming it will keep the spell matix...
>Cheers! Sam x.

  Except that the Humakti funeral rite involves breaking the warrior's sword and leaving it on his grave . . . .

Graeme Watson writes:

>Someone mentioned using small spirits and getting 01s with them.
>Unfortuantely Slimstone has such a high POW that it regains 1
>magic point per 4 minutes (or so) which is 20 rounds - the sprits
>succeed in attacking it once per 100 rounds for 2 points (on
>average) so it you need at least 3 spirits attacking continuously
>just to start reducing its magic points - at a rate of 1 point per
>20 minutes (yawn) - even if you don't allow it to counter-attack
>it'll last over 100 hours! I certainly would give it the chance
>to counter attack once it's been attacked - you'll need hudreds of them.

  That was me -- and I *said* hundreds of them, if not thousands.

  The Create Familiar spells require a non-resisting target. If *I* were the GM, you'd never affect the Slimestone Gorp.

        --Carl



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