From: Sandy Petersen (sandyp@idcube.idsoftware.com)
Date: Sat 04 Dec 1993 - 08:41:25 EET
Sam (not Scotland but Sartar) mentions:
>The game system itself was purely d6's. I thought it was very
>original until I saw Star Wars
My gargantuan ego now forces me to admit that the Star Wars game system was first originated by me, in the West End game of Ghostbusters. They purloined it for use in Star Wars without even giving me a tiny mention of credit. *sob* Not that they had to, but 'twould have been nice.
Joerg Baumgartner sez:
>In my ... campaign one character suffered a successful DI, leaving
>him at POW 3. Had I given him the choice of a random chaotic feature
>instead, he would have been thankful.
In most of my campaigns, the players have not been from chaos-tolerant cultures, but have been Malkioni, Sartarites, Pamaltelans, Hsunchen, etc. Receiving a chaos feature, for them, is the equivalent of having to leave the campaign. But I agree that characteristic loss is the ultimate Bad RQ Thing. I feel it is the equivalent of the D&D undead monster Energy Drain, which is the scariest thing in that game. The sorcerous Tap spell is probably the most wicked thing in RQ.
Geoff Gunner mocks:
>I'm no alchemist, but then saying something has 80 pt damage per
>round is crazy.
Must be rules-breaking chaos magic, eh?
>That strength acid is going to eat through rock.
Yes.
>Anyway, gorp acid should only be effective against organics - your
>plate should be unscathed by a gorp attack
This seems like a non-sequitur to me. Gorp damage has always been
effective vs. metal in all the games I've played in. Also, any
chemist knows that many acids are far more devastating on metal than
on organic matter.
>And the thing's an amoeba. A move of 1 ? Active attacks ?
As a former protozoologist, I can only point out that amoebas move
actively, swim through water, seek out prey, and even grow armor. But
in any case the comparison is fruitless because a Gorp is not an
amoeba. No way. It doesn't have a nucleus, it secretes acid, it can
be split into pieces without taking harm. It is a bit of Raw Chaos,
IMO, and is the basic chaos monster from which all other chaos
monsters are simply refinements. Note that the Thed Spawn Chaos spell
produces a gorp by default if no sacrifice is made. Note that
Pocharngo has a spell designed to Create Gorp.
re: time travel
There's been a lot of talk about time travel lately. I'd just like to
say that in none of my campaigns has anyone ever engaged or attempted
to engage in time travel. Unless you count awakening nameless
entities from centuries-old sleep.
D. Schubert sez:
>One question I have that really bugs me is this: what is the
>relationship between Shamans and Orlanthi society?
Strained, but accepted. Only certain cults permit shamans. Shamans are commonest in the more primitive tribes and the more primitive cults (like Umath).
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