Foresooth! The future is seen! ;-)

From: staats@MIT.EDU
Date: Mon 06 Dec 1993 - 18:40:33 EET



Greetings!

        Just wanted to add my small bit to the on-going discussion of predicting the future. It does not seem like a contradiction that the gods/desses could see the future somewhat. They have access to far more information than mere mortals do, and they have literally "god-like" wisdom and intelligence. So, the ability to see a bit into the future may be just figuring out what is going to happen based on the current "state of the world", but the gods also cannot control or predict the actions of other godlike beings. So, the farther from the current point you would try to foresee, the less accurate the information would be.

        Reference time travel...time travel is a wonderful concept, as long as the GM can prevent campaign destroying alterations to his/her milieu. There was a book called "The Man Who Folded Himself" (can't remember the author) that presented the view that travelling back through time allowed one to alter the future, but it did *not* alter it for the future you came from. Time travel was a one-way ticket to another dimension. You continue to time travel and change events, but each time you would be placing yourself in the new universe where those particular events you caused to transpire had actually happened. The time traveller was a relic of the origional dimension that he or she came from. HeroQuesting is a great way of handling time travel to the gods age. It is difficult to do a HeroQuest, and the results are limited in scope. So, the players can affect the campaign, but they cannot "destroy the campaign to save it." (Bravo to whoever developed the original concept.)

        Must be off!

        Hope this was of interest.

        In service,

        Rich



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