From: Graeme Willoughby (GRAEME@SPVA.PHYSICS.IMPERIAL.AC.UK)
Date: Mon 06 Dec 1993 - 21:24:00 EET
Hi All,
Can anyone tell me the sories of Orlanth's weapons - all I know is what is in the RoC write up of Orlanth? Or about the Yelmalian Hill of Gold quest (or alternatively point me in the direction of a source).
Finally Slimestone:
1) regarding thousands of spirits attacking it - how do you get thousands of
spirits to do what you want?
2) regarding making it into a familiar - where does it say that the familiar has to be willing - one of the examples is a chair, how can this be willing? Gorp have zero INT (the same as the chair), so I dont see how it can be either unwilling or willing. Anyway - you don't think I was going to let any of my players make it one of their familiars do you - I was just thinking of ways to affect it.
3) I'd like to agree with Geoff Gunnar - I'm not sure why it has 80pt acid either - I'm not sure why it's got CON in the hundereds either - what does such a huge CON mean - I'm sure it's never going to catch a cold! Sandy's answer that these are expressions of its chaotic nature is a good catch all, but ultimately tells us nothing. Of course Glorantha is just analogous to Earth so in principle there's nothing to stop acids being able to burn through anything at all and being of any strenght at all. What is an "acid" in Glorantha anyway - I guess that it's something that burns like a gorp does.
Time to go
Graeme
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