Acid; Nysalor

From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Wed 08 Dec 1993 - 18:31:50 EET




Sandy on Slimestone:
> >3) I'd like to agree with Geoff Gunnar - I'm not sure why it has
> >80pt acid
>
>To inflict the players with awe and terror.

Personally, 20pts is more than enough to provoke an awe/terror reaction in me. Maybe I'm just easily impressed/scared.

Is there a Gloranthan version of a base (ie alkali) or is this not part of Gloranthan alchemy?



Steven E Barnes on Nysalor:

>Checking the new write-up in Dorastor,
>... some believe the god is still worshipped in secret, although most believe
>the god was destroyed.

It's interesting to see that some people are of the opinion that the cult is destroyed in Time if the God is destroyed GodTime. I'd say that the cult should still be able to worship the aspect of Nysalor prior to his (alleged) death/destruction in GodTime. Assuming, of course, that the worshippers have the insight to realise that this is possible... If a god has existed and is still remembered then I'd say folks should be able to worship him/her/it.
Nysalor won't really be gone until everyone has forgotten him and he vanishes from everybody's past; then it'll be as if he never existed.

>"Since Nysalor is now only a shadow on the Spirit Plane, his
>initiates neither get nor receive spells and skills from
>associated cults without joining those cults"

Wish I knew what that "now only a shadow on the Spirit Plane" bit meant...

>The cult write up also states that Nysalor has no Rune Lords
>or Priests, making Divination dificult.

I guess initiates could Divine if they wanted to. Being one-use, it would be an expensive process getting enough practice to glean anything useful from old Nysalor.

>He would probably answer your questions with more questions.

Quite.



Roland M. Volz ponders:
>What is Avalon Hill's policy with regards
>to generic, non-Gloranthan RQ3 material? I've noticed that most of the
>non-Gloranthan material published is nowhere near the high quality of the
>Gloranthan products. The only exception, Griffin Island, is based on a
>Gloranthan campaign supplement from RQ2.

For the record, I really liked "Eldarad". I've only played it (not read it) so my impression could be more due to the work of the GM & the antics of the players rather than the material as published; however the GM who ran it for us considers it to be his favourite RQ publication. He ran it in his own (largely non-Gloranthan) campaign and it integrated really well (from the players point of view, at least). Some of the stats had to be toned-down, but that's par-for-the-course in published scenarios.

I get the impression that most of the published Gloranthan stuff is really nice to read, but only so-so to play.

___
CW.



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