From: Geoff Gunner (eosgg@raesp-farn.mod.uk)
Date: Fri 10 Dec 1993 - 20:34:36 EET
Geoff Gunner here - been away a week, so some catching up to do.
CW> But who can observe from outside time? Us ?
And best models of time - IMHO the best one is the 'single timeline' model, where you can't change the past because the future proves you didn't, so something unpleasant is likely to happen to you if you persist. A great excuse to have all your players die from coronaries if they mess with your scenario.
Slimestone Gorp's 80 pts of acid: Sandy says to inflict the players with awe and terror. Awww, come on, Sandy, that's overkill ! My players are terrified of the rumours of one vampire lurking in the area. Okay, so perhaps to impress on the unwary that this thing is BEEEG trouble you give it those numbers, but then we're back to the hideously high attribute debate again. However, the description of the gorp's 'acid' being chaos dissolving the structure of the universe is nice - that I can use. Actual substance is then irrelevant. Shall have to change the word 'acid'; need some descriptions of what 'dissolved' matter looks like - shifting stuff of primal chaos, with the occasional fleck of reality roiling to the surface ?
And Andrew Raphael's comments on it (possibly) being a chaos elemental - YES! I hereby revoke all I said about gorp previously; thanks to those better minds out there. So PERHAPS the SSG could exist, IF my players are nice to me. So is chaos the zero'th element ?
Thanks to Brandon for the description of heroquesting - any more details ?
Geoff. 'But still it (the gorp) doesn't move'.
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Subject: RuneQuest Daily, Sat, 11 Dec 1993, part 2
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