From: MOBTOTRM@vaxc.cc.monash.edu.au
Date: Sat 11 Dec 1993 - 23:58:07 EET
Andrew Raphael writes:
>You should kill the sword so you can take it to Hell with you. Otherwise,
>Humakt's armourer will give your character new weapons when they arrive.
Hell yeah! I like this rationale a lot! Murph has now altered his will - break the sword boys! Kill it good and dead!
I see a lot of dramatic possibilities here. Humakti is set upon and killed, by bad guys who steal his sword (its got all sorts of groovy matrixes or some other reason why its very desirable to non-Humakti). The Humakti's comrades get after the bad guys so they can retrieve the sword, break it and stick it in the grave, dead like its owner. Otherwise their slain pal gets a generic sword from Humakt's armourer.
Living Humakti would see it as their duty to retrieve lost swords of their fallen comrades, so they can be properly killed. And they would hope that their comrades would do the same for them when they die. Unfortunately, many such swords must be hanging as trophys over the mantlepieces of Lunar generals, or in the treasure room of Zorak Zorani Death Lords.
Thanks Andrew, you've given me the germ of a new scenario!
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