"SOG AND HEROQUESTING

From: ngl28@rz.uni-kiel.d400.de
Date: Fri 17 Dec 1993 - 20:35:08 EET



Tim Beecher in X-RQ-ID: 2655

>Needless to say , there was going to be one more wave of enemies than was
>expected . What would this have done to the heroquest ? I don't believe our
>group would have fit the description of any of the groups attacking (Humakt ,
>Wachaza(?), and some Orlanthi Types ) . What
>happens when something unrelated to the heroquest intrudes ?

Though I'm no Godtime expert, from what I have read about hqs to intrude into a heroquest, you either have to participate with the quester, or you'll participate as one of the mythical participants within the myth.

So, if the companions of this character wanted to give him a hard time, best way to do so is set out with him and, at some point, force him to leave the myth's path.

Or you might enter in the role of an originally passive participant, like Flesh Man watching Humakt slay Grandfather Mortal. Now you can enter the "what if" game: what if Flesh Man dissuaded Grandfather Mortal to accept the new power? (Would the character participating as Grandfather Mortal lose the ability to die? Would the Humakt participant lose some amount of his death powers? Would the Eurmali lose his assassin aspects which stem from this incident?)

In your case, the guys holding the ladder could start climbing it themselves, making the first climber's life very hard, or they could assume the role of some onlooker and then change the myth.

So, what happens if the lay members attending to a temple-walk heroquest suddenly start throwing tomatoes at the performers? Or how to seriously discredit a religious society with their deity, out of the Advanced Trickster's manual.


Lewis Jardine in X-RQ-ID: 2656

> The only creature who I have not thought of a reward for is the
>shadow cat (I would appreciate comments and ideas), but it just may be that
>that is one of the prices an alynx pays for becoming a familiar.

Well, had the cat actually done something to get rid off the tormentor, it might have earned increased toughness of some form. Just making it away - hmm, maybe some award for mobility?

> If the SB had won the reward would have been something like berserk
>at will once per day!

Such as the Vikings: Gods without Godar section? These abilities seem appropriate for minor heroquest rewards, although the spirit combat ought to be played out a bit more dramatic.


Sandy Petersen in X-RQ-ID: 2659

>A personal correspondent asked about Sog's Ruins (in Prax). Here goes
>a tiny bit of background stuff:

>Sog was a minor water deity, a grandson of King Undine. Sog is also
>parent of the three Father Undines who spanwed the nine Giant
>Undines. Really, he's no more than a really big undine, but the God
>Learners picked him out of the mass and used their techniques to make
>Sog into one of their most important sea gods. There are little
>peninsulas and places all along Genertela's southern coast named
>after Sog (I believe there's a Sog City in Kethaela). After the God
>Learners imploded, Sog sank back to his rightful position -- that of
>being just another name on the ocean pantheon's genealogy.

From what the Sea issue of TotRM said about Sog in "What the Merpriestess says" I understood that Sog was a favorite deity of the Waertagi, hence its use for all the dragon-cityship ports and drydocks. Did the God Learners conquer this spirit after Tanien's victory? They did conquer the ports, for sure.

But then in 945 or so, less than 8 years before the Closing, the Waertagi released Sog (or his father Tidal Wave?) on Jrustela and sank most of it.

I'd expect Sog to be the Waertagi's favorite weapon against landlubbers, and to see his hour again quite soon in Nolos and Pasos.

Which part of Kethaela had this Sog City? I recall that Nochet originated as Waertagi port. Maybe they have a Sog quarter, close to the harbour?

Also Kethaela: Does anyone have a clue where I can find the human- frequented temple of Black Arkat? I somehow thought it would be in the Kitori lands, them being darkness worshipers, somewhere between Whitewall and Jansholm.

>Not to mention Vadrus and Storm Bull, and other crude, brutish gods
>such as Humakt. Technically, Valind is not Umath's son, but his
>grandson (another grandson is Gagarth). Ragnaglar's relationships are
>unclear, but he is probably not one of Umath's sons (though he's
>almost certainly a descendant), which are traditionally five in
>number: Umbrol, Vadrus, Storm Bull, Humakt, and Orlanth. Of course,

>in Orlanthi kinspeak, just like in ancient Hebrew, "son of" can be
>used to mean "descendant of".

Also in some versions of Ragnaglar myths he is called cousin, not brother, by Urox, Orlanth, and some sons of the Bull. Given Vadrus' bad reputation, there is a likely candidate to have sired Ragnaglar. On whom, by the way?

>Some of the mightiest of these
>shamans claim to have met and talked to Umath, but they probably used
>something akin to Brandon's technique (an item from each of his sons
>-- note that the Vadrus item might be hard to come by).

Why? Just use the same technique recursively: one item form Gagarth, one from Molanni, one from Gagarth - would be fun if Ragnaglar was included among the offspring of Vadrus: his only son was the devil, who is dead, too, but his sons or parts exist: Thanatar, Cacodemon, the Devil's Hand, ...

Which is probably why even the God Learners refrained from doing so.

Joerg Baumgartner
ngl28@rz.uni-kiel.d400.de



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