From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Mon 10 Jan 1994 - 12:38:45 EET
>Probably a poor choice for a Lunar (i.e., anti-storm) god.
Concerning elementals:
>Darkness > Earth > Air > Water > Fire > Darkness
That circle of dominance is a neat insight. Wish I'd thought of it.
>CW>>I never really saw what was so Celtic about Orlanthi
>
>the way they combine warrior god worship with earth mother worship...
>Another thing is the ritual sacrifice of kings after a certain period of
>time, like in Tarsh, the elective King motive, the Great Marriage motive...
[etc. etc.]
Ok, Joerg, I'm convinced. ;-)
>CW>the best way to screw archers would be with a spell which increased the
>CW>strength of the wind locally (like Cloudcall increases cloud cover)
>
>No it isn't, unless you create whirlwinds or alternating wind forces. I've
>shot fairly reliably into a five metre radius circle over 165 metres with
>(real world) wind strength 11 against the wind.
I believe you. I based my idea upon the RQ rules for wind-strength/missile fire, not upon any semblance of the real-world realities... I also forgot about the benefit of firing into massed groups of targets - in battle conditions this would probably override all other factors (even the wind).
>If you want to annoy archers, weaken their bows, so that range, damage and
>reliability are reduced. I know of one inccident in the Cid's Spain where
>the moorish horse archery was rendered useless because heavy rain dissolved
>the glue of their composite bows.
You're right, I forgot about this one. Comp bows don't work in damp climates; just as longbows don't work in arid conditions (they dry out and become brittle).
>Maybe sudden, dense fog would do the trick - with visibility and bow force
>reduced, the horse archers do get problems.
Yes, pity that the Orlanthi seem to have a monopoly on decent weather magic...
___
CW.
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