From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Fri 01 Apr 1994 - 20:28:07 EEST
> What's the difference between a reality that was always "there,"
> but was unknown before you entered it, and a reality called into
> being by your attempts to exit your old world?
To the participant (RQ character) there is no perceptable difference.
But from a external creator's-eye-view, we (the GM & players) know that there are many possible Gloranthan realities out there. For starters, other people's Gloranthas, though different from our own, are equally valid. Also, much history of the past and future has been published. We may not choose to use all of it, but its apparent that our RQ characters *could* experience any of these possible realities if we wanted them to.
A character might only be aware of one Gloranthan reality. We (the GMs & players) should at least acknowledge know that there are many.
It's not the character's beliefs which shape its reality; if anything its the players beliefs which determine it.
For me, the "multiple realities" model provides the benefit of One True World
(which basically boils down to objective consistency) but with the flexibility
to have Many True Realities. It explains why certain source material (whether
published or home-grown) can conflict with other source material. Both
source are equally valid depending upon which reality you view from.
What more could you ask for? :-)
___
And, if I may, I'll tenuously link this to what Sandy said:
> I resort to one of three techniques when I am changing an old rule or
> introducing a new one, and the players don't like the alteration to
> their game. [...]
___
CW.
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