From: Sandy Petersen (sandyp@idcube.idsoftware.com)
Date: Tue 05 Apr 1994 - 07:27:28 EEST
> In RoC p.31 "Broos are predominatly male (only 15% female), with
>fairly common mutation (05% of population) of hermaphroditism
>among them."
I'm not sure I buy this statement. After all, in KoS, p. 77, it says, "A horrible race of monsters, the broos, who are like their father, and have no sisters." Early on I recognized the lack of females among broos. While I hesitate to ban females from among them, simply because of chaos mutation, I'm not sure there'd be as many as 15%. And I am certain that broos never (well, hardly ever) breed among themselves.
Pamalt's mother-in-law provides Create Food.
CREATE FOOD
2 points
ranged, instant, non-stackable, reusable
This spell must be cast upon a pile of food. It increases the total amount of food in the pile by 10%. A given bit of food can be affected by this spell only once, ever. If a heap of food has both previously-affected food and new food within it, the spell only increases the amount of the new food. The spell does not affect the foods' containers, and if the containers are already full, the excess food will spill out.
Chalana Arroy
Provides Heal Body.
Cronisper the Wise
Pamalt's advisor provides Know Spirit Magic.
KNOW SPIRIT MAGIC
1 point
ranged, instant, non-stackable, reusable
The caster is immediately informed of the names and size (for variable spells) of every single spirit spell known by the target, should he fail to resist.
Faranar
Pamalt's wife provides the spell of Helper.
HELPER
1 point
ranged, instant
This spell must be boosted with one or more magic points. The target receives all the boosted magic points immediately added to his own. An unwilling target can attempt to resist. Countermagic or Shield will block Helper, unless sufficient boosted magic points are present to penetrate the defenses.
A target unconscious from MP loss does not automatically regain consciousness upon receiving new MPs, and he must be awakened with First Aid or some similar technique. A target cannot gain more MPs than twice his POW. Excess MPs simply vanish.
Helper can be cast upon oneself, using MPs from a crystal or spirit.
Jmijie
The God Without a Home provides the possibly dangerous spell of Great Leap.
GREAT LEAP
1 point
touch, temporal until invoked, stackable, reusable
This spell allows the target to make an enormous jump, up to 100m vertically or horizontally. The spell lasts until the target decides to make the leap, when the spell ends. Each additional point in the spell adds 100m to the possible distance. If the jump is difficult in some way (a tree must be cleared, there is only barely sufficient headroom, or the leaper must land on a narrow ledge), a Jump roll must succeed at the same time, or the leaper misses his intended landing, which may lead to more-or-less serious consequences.
Keraun
Pamalt's friend and lover gives Mist Cloud.
MIST CLOUD
1 point
ranged, temporal, stackable, reusable
This spell creates a bubble of natural-looking mist 2m in diameter for every point expended. Visibility in or through the mist is limited to 1 meter. The cloud can be formed so as to encircle and thus blind an opponent.
Land Goddesses
In each region of Pamaltela, there is a different Land Goddess. All of them are children of Pamalt, even hapless Vrala and Enklosa, conquered and enslaved by cruel gods from the far north. They provide Pamalt with Regrow Limb.
Noruma
The Shaman of the Gods gives Pamalt the spell of Stop Magic.
STOP MAGIC
1 point
ranged, temporal, stackable, reusable
If the target is overcome, he is prevented from casting any spells for the remainder of that round. On subsequent melee rounds, during the bookkeeping phase, the target must try to roll his POWx5 or less on 1d100. If he fails, he cannot cast any spells during that round either. This continues until the victim succeeds in his POWx5% roll. Countermagic and similar spells cannot block this attack after the first melee round, but the Stop Magic can be Dispelled.
Each additional point stacked in this spell reduces the target's POWx5 roll by 25 percentiles (to a minimum 5% chance of success). If a victim had POW 18, and was affected by a Stop Magic 3, he would have to roll 40 or less to resist the spell's effect.
Nyanka
Mother of life and birth. She is also goddess of oases, and provides an exceedingly useful spell for the trackless savannah; Pathway.
PATHWAY
1 point
temporal, self, stackable, reusable
Allows the user to determine the direction to the nearest oasis. If two points are stacked, then the closest and second-closest oases are known, with each additional point increasing the number of oases known. The spell tells only direction and distance magnitude, not the actual distance.
Lodril
Provides Summon Lodril.
Rasout
He brings Pamalt a beast every meal. For Pamalt's priests, he gives Sureshot.
Vangono
The Warrior god provides Firespear.
Yanmorla
The Old God, Grandmother Earth, gives Earthpower.
Aleshmara: an Old Woman's cult. She is oft-worshiped in the oases, but is also worshiped by older women in the tribes.
Faranar: the major god for women. Only unmarried men can worship her, and they cannot become acolytes. Women can also worship Pamalt, and many do -- Faranar is their special cult, though.
Keraun: her worshipers are also called Weather Witches, and sit in their wattle huts, accumulating power to alter the weather in any way they see fit. The Pamalt Chieftains often ask them to fix the weather for special occasions.
Kuangoa (Asrelia): another Old Woman cult, worshiped almost exclusively in the oases.
Lodril: the ancestor and creator. He's not worshiped too much, tho.
Lokomal (Maran Gor): The Six Legged Empire's God Learners recognized Lokomal as Maran Gor, but the parallel only goes so far. She is more worshiped here for her spawn, the dinosaurs, than for her supposed earthshaking abilities.
Noruma: the god of shamans and magic. Most shamans at least toy with this cult.
Nyanka: a fertility goddess, esp. of childbirth. She is another woman's cult, like Faranar.
Pamalt: the main god. Probably more people worship him than any other god (in Pamaltela).
Plant Brothers: a shamanistic sect, involved with ancestor worship, lineages, and magic herbs.
Rasout: the most common hunter god. He's like hunter gods everywhere.
Sikkanos: The Six Legged Empire claimed this to be Gagarth, but the cult structure and spells are entirely different. Some scholars claimed that Sikkanos is Vadrus himself. More conservative Theyelan philosophers simply claime Sikkanos as one of Vadrus's kids.
Though Sikkanos is regarded as a wholly evil sect, and only bad folk worship him, yet a Sikkanos bandit shows up every Sacred Time to ask the local Pamalt Chieftain what his yearly request might be. The Chieftain may then ask the Sikkanos folk for one favor. If the Sikkanos folk cannot provide the favor, then they must, instead, refrain from harming anyone in that Chieftain's tribe or anyone in any oasis in his domain for the rest of that year. Most Chieftains ask the Sikkanos bandits for the traditional impossible "rock from Enmal", thus ensuring safety for another year.
Sikasso (Ty Kora Tek): Yet another Old Woman cult.
Vangono: A wargod. The "default" wargod of Pamaltela. Most warriors don't worship Vangono, but stick to Pamalt, Rasout, or whatever their traditional gods are. The numerous war gods in Genertela would leave the average Doraddi puzzled and awed.
Yanmorla: AKA Grandmother Earth, another semi-generic Old Woman cult. Old women in Pamaltela have more power than probably any other society in the world, with the possible exception of trollkind.
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