Cults; Strangers

From: argrath@aol.com
Date: Fri 08 Apr 1994 - 20:11:26 EEST



I said:
>>As for Urox, I believe his emergence as a separate cult is a second
>>or third age development.

Alex Ferguson says:
>This is sustainable (perhaps) in Orlanthi lands, but not, one has to
>presume, in Prax and the Wastes.

Except that there were NO cults in Prax until the Pure Horse people came there. Remember, the PHP were successful because they had true divine magic.  Sure, Urox was a part of the mythology of Prax, but there was no cult, just shamanism.

      There are lots of these mythological figures who have no real developed cult--look at all those figures in the Orlanth write-up in WF. There's a continuum from obscure figures through guys like Barntar through aspects like Orlanth Rex to semi-independent cults like Mastakos all the way to really separate cults. So I guess I agree with Alex.

UPS just delivered my copy of _Strangers in Prax_. Great illustrations by Stephen Langmead. It has three mini-campaigns, all of which have suitable recurring characters for a longer campaign of the GM's devising. Barran the Monster-slayer is a great NPC, and the introduction to sailors' attitudes whets my appetite for the Oceans supplement coming from Chaosium.

--Martin



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