From: alex@dcs.gla.ac.uk
Date: Fri 08 Apr 1994 - 21:19:04 EEST
> Alex "Sometimes Mails Twice" Ferguson in X-RQ-ID: 3526 and 3527 <g>
My very own epithet! Joy! ;-) Now, if only I could persuade it into my mail header...
[Sorry about that, all: that's what I get for `correcting' my mistake of sending it to RQ-Request in the first instance...]
> > I note that the annotations to Argrath's Saga say there are "several
> > initiations to qualify as adults" (annot. 10). This leaves open the
> > question of whether cult initiation is one of these steps, and if so,
> > whether it precedes or succeeds the tribal/clan initiation.
> I'd interpret this so that at reaching various age groups, the boys
> (and girls) undergo rites of passage
I'd agree this is what it means, broadly, the point being that there isn't really a single `adulthood initiation', in any strict sense. Once you've done all the initiations, together or not, you're a Full Adult(TM).
> > Certainly, however, it seems clear being an Adult Non-Initiate would
> > not be a common, and much less an approved of, state, even if it is
> > possible.
> People stressing the (IMHO tenuous) landbound Viking parallel for the
> Orlanthi might use the "Men without Gods" section from RQ Vikings for
> non-initiates
The other likely alternative is that Adulthood Initiation is postponed in these cases.
> > But note that if you're a 15 year old, trying to join a religion
> > other than that of your parents', your chances aren't great. A back-of-an-
> > envelope calculation for a boringly-average Sartarite of this age trying
> > to pass the Orlanth skill test, one of the easier due to high(ish) skill
> > bases, suggests he has about a 10% of success.
> In a pure farmers community (i.e. 60% of the populace) the chances to do
> something else than farming, herding or hunting are slim. Things are
> different for warriors serving in foreign lands, e.g. with the tribal king,
> or people living along trade routes.
> > What happens if he fails?
> > Does he get bounced out of the clan, have to wait until the next lot of
> > clan initiations, and try the whole thing again, or simply wait a year,
> > and retry joining the cult (or even try joining another in the meantime)?
> Were it Prax, the denied candidate would have to join either the Pol Joni
> or the Gagarthi. In Sartar, she could always stick to one of the minor
> cults, like Geo.
My point is that if failure in trying to join a cult, very likely in some circumstances, means immediate expulsion for the clan or tribe, this is a much more serious consequence. Normally with cults you can try again later, and don't suffer deleterious results in the meantime in any case.
> > (Presumably initiation into Voria or Voriof `doesn't count', at least.)
> That is what the "pantheon initiation" faction means by low initiate state.
I don't think it is: their idea was that Low Initiation would qualify one for adulthood.
> > One thought that occurs is that particular bloodlines might have this
> > requirement, for their particular `family' god. This would make some
> > sense if initiation were into one's own bloodline primarily, and only
> > secondarily into clan or tribe.
> This is the Ancestor Worship most, if not all, theistic cultures include
> into their theistic worship.
I don't mean Ancestor worship, I mean `hereditary' worship. "I come from a long line of Lhankor Mhy Sages. You want to become a Sun-Domer? Never darken my door again, ex-son." One might be excluded from a particular bloodline without losing membership of the clan, and without being debarred from (the possibility of) being an Adult. I doubt this is very common, however.
> > Martin:
> >>As for Urox, I believe his emergence as a separate cult is a second
> >> or third age development.
> > This is sustainable (perhaps) in Orlanthi lands, but not, one has to
> > presume, in Prax and the Wastes.
> I might agree with Martin in the sense of an independent clerical
> hierarchy (however (c)rude in this case) from one of the bulk of
> associate deities cared for by the Orlanth priesthood. (Another reason
> for pantheon initiation - or are there more than maybe five rune levels
> of Heler in Sartar?)
I've no idea how common Heler worship is in Sartar, but I'd certainly but prepared to believe most of his worshippers (adiitionally|primarily) owe allegience to other Gods. Perhaps his senior wotshippers tend to be Acolytes of Orlanth/Priests of Heler, or vice-versa. (Effectively `associate priests', to use a vaguely-defined RQ2ism.) He might actually be thought of as being a sub-cult, at least in places.
Alex.
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