Thanatar, Krarsht, Humakt amok

From: Newton Hughes (C442196@MIZZOU1.missouri.edu)
Date: Sun 10 Apr 1994 - 20:24:26 EEST



Thanatar heads & glasses: having seen Gloranthan spectacles before (on Scholar Wyrm?), I shouldn't have been so surprised to see another pair. Given how easily the damn things fall off, get lost, broken, etc. (glasses, not heads), that the priest bothers to keep his heads' glasses in place implies the heads need them. The rules have the priest access his heads' knowledge and then use if himself (which reminds me more than anything of a file processing program accessing secondary storage), but maybe it would be more colorful to have the priest force the heads to answer questions and cast spells on his behalf.

Krarshtkids: Krarshtkids are at their best crawling around on the ceiling and falling on adventurers, but what about at floor-level? I would guess they support themselves "upright" (symmetry axis through the mouth held horizontal) on three legs and flail around with the other three. Of the three legs they move with, then, they alternate stepping forward with the two outside legs and use the third leg to push themselves along? Considering how the limbs are articulated for climbing, the swings with the upper legs would look like backhand strokes, I think.

For some monsters, like krarshtkids, nosewalkers, Cwm, it would be helpful and entertaining to have page-corner-flipping animated drawings. If I can find time to spare from interviewing and school (ha) I may try something along those lines.

"What's in a name": What does "Humakt" sound like? The duck
connection reminds me an old Loony Toons cartoon.
"Duck of Humakt" = "Duck Amuck" ?

-Newton


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