From: JARDINE@RMCS.CRANFIELD.AC.UK
Date: Mon 11 Apr 1994 - 13:39:00 EEST
Hi All
I am not completely sure but I lean towards the harder skills have lowerstarting point theory. Remember that PCs are typically in the 18 to 25 age group so that they will have at least an idea of how to go about most things. Thus only Very hard and exotic things will have a skill of 0%. For your typical barbarian this will include academic subjects (although he might be able to use common sense to roughly answer simple questions).
A simpler system might be one where category modifiers were abolished and the base chance for most skills was dependednt on one or two stats. Now on the face of it the complexity has just increased, but if you couple skill improvement to base chance (natural aptitude) as mentioned in a previous post you get a fairly simple but highly individual skill progression system. Obvious this is a first (totally untested) stab at the idea and I present it here so that you can think about it and shoot it down. It definately needs to be thought about carefully as any implementation should not increase the complexity of the game.
Lewis
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