Earthly stuff

From: David Dunham (ddunham@radiomail.net)
Date: Wed 13 Apr 1994 - 06:33:01 EEST



Guy Robinson said
>It is a real shame that Glorantha is ridden with far too many
>fantasy names that are a curse to most fantasy writings.

You'd prefer that Allan the Liberator and his friend Harry the Berserk defeat Jessica the Razor and liberate Seattle from the Roman Empire so that Oliver can be worshipped again?

Michael O'Brien (who should talk, naming people after Earthly geography) said
>However, we don't (or shouldn't) just assume Lunar = Roman, Kralorelan
>= Chinese etc., nor are such bald assumptions ever spelled out in RQ
>publications.
>I just don't think specific terrestrial
>locations should be mentioned in RQ publications.

True. But I plan to use pictures of Celtic "cone-houses" and hill forts to show the players in my not-yet-started Ralios campaign where they live. If I didn't know the Orlanthi had Celtic attributes, I couldn't do this. The geographic equivalencies are also handy. It's possible to get photos, and it can give you an idea of what kind of vegetation and wildlife you'd find. Even if this is wrong, it's better to have a definite idea than to say "I don't know."

Sandy said
>the big crimes of adultery, murder, theft,
>are pretty much agreed upon by unrelated cultures across the world

I ran across the idea that crimes are fairly universal, but who they apply varies by culture. For a Grazer, taking the horses of someone in your clan would be theft in the worst way. Taking horses from another clan would be petty theft at most. Taking horses from Tarsh would not be theft. Another Gloranthan example is the Tap spell. Most people think it's bad, but the Borists are willing to tap chaotics, the Galvosti are willing to tap other cultures, etc.

What's the difference between the Stygian Heresy and the Henotheistic Church in Ralios? They're the same thing, depending on who's doing the naming, right?


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