games

From: Harald Smith 617 726-2172 (SMITHH@A1.MGH.HARVARD.EDU)
Date: Wed 13 Apr 1994 - 16:02:00 EEST


          Hello Everyone--
          
          It's been a busy week out on the daily and I'm now half a week 
          behind.  Have to catch up this weekend.  In the interim, since 
          there have been a number of comments on games (and also feeling 
          that I should offer up something after suggesting we build games 
          from a Gloranthan base), I'm offering up the Imtherian game of 
          Truetoss.
          
          Truetoss comes from the Southlands of Imther, an area heavily 
          dominated by apple orchards (for those who like to picture areas 
          based on earth equivalents, think of the rolling hills of Vermont 
          or the hilly areas of western Wisconsin).  The game originated 
          with children trying to toss gathered apples into baskets from a 
          distance.
          
          Truetoss is played with two teams of 2-5 players on each side (5 
          is preferred, though rare in the country except at festival time, 
          as it produces 10 individuals participating--mythologically 
          significant as much of the culture is solar-derived, though most 
          children playing would not tell you that).
          
          Truetoss uses a hand-sized ball.  The ball is stitched leather 
          and filled with grass, leaves, or twine, often weighted with a 
          small stone.  It is not uncommon for the ball to break apart 
          during play (or at least lose some of its stuffing).  Note that 
          feathers are not used as a rule as they are considered valuable 
          by families.  The ball is called the Orb (natural for a Yelmalian 
          culture).
          
          Each player uses a one-handed forked stick called a Truthstick.  
          It is basically Y-shaped (also appropriate for a Yelmalian 
          culture) though the area between the Y is laced with gut string.  
          Often the Truthstick is a crude branch, though some people spend 
          time carving more effective sticks.
          
          The game is played upon any field that the contestants agree to.  
          It might be bounded by four trees (or in the city of Hortugarth 
          where they play in city alleys, it is bounded by the alley walls) 
          or by field stones, etc.  There are two ends and two sides.  At 
          the center of each end sits a tilted basket, called Home.  The 
          goal is to toss the Orb into the basket and have it stay there.  
          This has led to the rise of the slang expression "Bringing the 
          Orb Home"--equivalent to saying that someone made a good point 
          (or scored a solid hit with their weapon, etc.).
          
          If someone tosses the Orb at the basket and it goes past the 
          basket or bounces back out, the other team gains control of the 
          Orb.  A slang expression "Throwing the Orb Away/Afield" has come 
          from this event--equivalent to saying that someone tossed away an 
          advantage.
          
          One Kingstep (the Imtherian equivalent of a meter) to either side 
          of the basket are two posts called Kingsposts.  When one team has 

          thrown the Orb away and the other brings it back in, it does so 
          between the Kingsposts.
          
          The Orb is moved in one of two ways.  It may be tossed by hand 
          from one person to another.  A person cannot move when the Orb is 
          in their bare hand--they can only toss it.  It may be tossed and 
          caught in a Truthstick.  Depending on the community, a person 
          with the Orb in a Truthstick may either move 5 or 10 paces before 
          they must toss the Orb or they may move constantly (though they 
          may not come within a Kingstep of the basket).  (This is 
          reflective of the local beliefs in Yelmalio's flight from pursuit 
          after the battles at the Hill of Gold--note that in my version of 
          Imther, Yelmalio is not frozen atop the Hill of Gold, but flees 
          eastward into the Imtherian hills to escape the dark and rally 
          the local populace.)  Players cannot touch each other though they 
          may hit another person's Truthstick with their own to dislodge 
          the Orb.
          
          Local communities may add on additional rules, but that is the 
          core of the game.  It derives from a common local event (apple 
          picking), utilizes available resources (leather, some sort of 
          soft filling for the ball, branches, and gut string), and aspects 
          of the rules reflect childhood understanding of mythological 
          events.
          
          Now how similar is this to earth games.  Not knowing the rules of 
          lacrosse, I realize there is similarity of equipment.  There are 
          certainly similarities with basketball or American football.  And 
          I suppose there are any number of other games it has similarities 
          to.  But it's an attempt to generate something from a Gloranthan 
          base.
          
          --Harald Smith



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