From: Brent Krupp (fletcher@u.washington.edu)
Date: Fri 15 Apr 1994 - 09:31:15 EEST
> From: JARDINE@RMCS.CRANFIELD.AC.UK
> Devin points out that RQ supplements need better proof reading (non argument).
> However he then goes on to state that the RQ3 chance of casting Spirit Magic
> is POW*5 + Magic Bonus - ENC. This is not the way I play it (no Magic Bonus)
> but since I keep quite a few bits of RQ2 in my play to cover up the obvious
> holes in RQ3 I did not comment immediately.
> Finally I got round to looking in the RQ3 magic book and sure enough the
> casting chance for spirit magic is POW*5 - ENC; the magic bonus is not
> mentioned and the text implies that this is the complete formula. I think
> that this was on page 16 or thereabouts. Also divine magic is 100 - ENC.
> Only in sorcery and ritual magic is the magic bonus included (as it would
> have to be with the casting chance for spells starting at d6% - ENC.
Yes, that is how the RQ3 Magic Book does it, but every supplement to RQ3 that I am aware of makes some effort to include magic bonus in Spirit and Divine cast chances. Though as Devin points out, they often add wrong. It IS a good thing, IMNSHO, as it allows divine magic to remain pretty much 95% certain despire armor (priests and lords wear lots o' armor, but have lot o' magic bonus!).
Brent Krupp (again...)
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