From: Harald Smith 617 726-2172 (SMITHH@A1.MGH.HARVARD.EDU)
Date: Mon 18 Apr 1994 - 13:31:00 EEST
Strangers in Prax--
Just got my copy Friday--after initial review, I must say I like
it alot. The NPC's seem well detailed and appropriate for their
stations. The conception of Barran was particularly nice,
returning Magasta's children to their father. The Coders make a
great counterpoint to the Lunar heirarchy--good chance for taking
advantage of or getting caught between the Lunar conflicts (I
make use of similar conflicts within the Imperial bureaucracy
within my own campaign). The only detail on the Coders I would
complain about (and a very minor one) is the dating for the One
Priest Too Many piece. Having it occur in Seaseason 1621, the
same season as the Cradle, presents some slight problems. The
Cradle is staged during the 2nd week, after which Garrath is gone
to sea--thus One Priest Too Many would have to occur during the
1st week (a bit rushed IMO). If I ever run it, I would shift the
timing back to Stormseason 1620 (the Lunars think they've won a
great victory with plans to celebrate the fall of Whitewall only
to find the Cradle drifting down to destroy their plans).
I also noted that Arlaten's accent bore a striking resemblance to
a certain minstrel character encountered at RQ-Con (do you like
that nordic accent Mike? :-) ).
Games--
I liked the games John Hughes outlined--seems like some good
material to utilize within a campaign. The farting choir seems
appropriate for the Uz--perhaps at Skyfall Lake?
Secrets--
Yes, my campaign incorporates several secrets, but since several
of my players read this I can't elaborate, though (I hear a
collective "Darn"!). Roughly, there is at least one mythological
quest secret, at least one big dwarf secret, and two villanous
secrets all working behind the scenes. And that doesn't included
the secret goals of the assorted factions working in Imther.
--Harald Smith
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