Strangers, Games, and Secrets

From: Harald Smith 617 726-2172 (SMITHH@A1.MGH.HARVARD.EDU)
Date: Mon 18 Apr 1994 - 13:31:00 EEST


          Strangers in Prax--
          Just got my copy Friday--after initial review, I must say I like 
          it alot.  The NPC's seem well detailed and appropriate for their 
          stations.  The conception of Barran was particularly nice, 
          returning Magasta's children to their father.  The Coders make a 
          great counterpoint to the Lunar heirarchy--good chance for taking 
          advantage of or getting caught between the Lunar conflicts (I 
          make use of similar conflicts within the Imperial bureaucracy 
          within my own campaign).  The only detail on the Coders I would 
          complain about (and a very minor one) is the dating for the One 
          Priest Too Many piece.  Having it occur in Seaseason 1621, the 
          same season as the Cradle, presents some slight problems.  The 
          Cradle is staged during the 2nd week, after which Garrath is gone 
          to sea--thus One Priest Too Many would have to occur during the 
          1st week (a bit rushed IMO).  If I ever run it, I would shift the 
          timing back to Stormseason 1620 (the Lunars think they've won a 
          great victory with plans to celebrate the fall of Whitewall only 
          to find the Cradle drifting down to destroy their plans).
          
          I also noted that Arlaten's accent bore a striking resemblance to 
          a certain minstrel character encountered at RQ-Con (do you like 
          that nordic accent Mike? :-)  ).
          
          Games--
          I liked the games John Hughes outlined--seems like some good 
          material to utilize within a campaign.  The farting choir seems 
          appropriate for the Uz--perhaps at Skyfall Lake?
          
          Secrets--
          Yes, my campaign incorporates several secrets, but since several 
          of my players read this I can't elaborate, though (I hear a 
          collective "Darn"!).  Roughly, there is at least one mythological 
          quest secret, at least one big dwarf secret, and two villanous 
          secrets all working behind the scenes.  And that doesn't included 
          the secret goals of the assorted factions working in Imther.
          
          --Harald Smith



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