From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Mon 25 Apr 1994 - 00:48:21 EEST
Joerg:
> Alex e.g. in X-RQ-ID: 3702
<shoots self again, to be on the safe side>
> Associate worship is ok with me if there is one overpowering deity and
> a bunch of associates, as seems to be the case with Pamalt. It fails to
> work when the side cuts develop a dynamic of their own, and a character
> who rightfully would worship both aspects because of his position in
> the world is punished rules-wise by having to spend double amount of
> time and income.
> The system breaks down in societies which demand specialisation, i.e. urban
> societies.
> > I'm not sure how far this is true in Glorantha, apart
> > from Gods which are effectively unreachable by worship.
> Neither is Arachne Solara directly worshipped (her only priestess I ever
> encountered in sources was Deezola).
Arachne Solara is in the `unreachable' category, I believe.
> > My own suspicion would be that
> > they're not as heavily Malkionised as this: the Henotheistic Church
> > doubtless has something not unlike this structure. (To wit, having
> > theistic entities as Saints.)
> They somewhat categorize their saints; Barntar is a divine saint, Harmast
> Barefoot is a mere saint.
> a regular Orlanth (Adventurous) initiate
Hmm. Another candidate for the Americanisation Test, Inquisitor. }B-)
> [...] who was ministered as well by the Aeolian
> priesthood. Even the son of the Sun Dome Templar took part, although he
> completed his Yelmalio initiation with a pilgrimage to the Sartar Sun
> Dome temple to receive his gift and geasa.
> All these are somehow associates of the Church.
> You become associate initiate member of the church either by joining as
> a youth, but not taking any patron saint/deity, with a _very_ limited choice
> of low sorcery and special divine spells, or by being an intiate in one
> of the theistic cults included as saints, see above.
> Hmm. The ordinary Sartarite will come from a clan which worships one or
> two preferred deities of the Orlanth Array directly, and the rest as
> associates.
> [...] the Vantaros and Tovtaros tribes of the
> Alda-churi seem to have disposed of Orlanth as a positive figure in
> their myths and have Yelmalio as their main male deity (according to my
> impression from David Hall's article in the RQ-Con booklet).
> > I still wanna know why everyone is so convinced one can't become an adult
> > without becoming (some kind of) religious initiation.
> RQ3 DeLuxe, Magic Book, p.23
> "In regions where gods are worshiped, every _responsible or respectable_
> adult will be an initiate of a religion."
> RQ3 DeLuxe, Magic Book, p.24
> "In communities practicing religions, it is a _traditional sign_ of
> adulthood to become an initiate of the appropriate religion or cult"
> KoS p.245
> "Initiates in any cult of the pantheon are the next level. This
> includes _almost_ every Orlanthi adult."
> KoS p.251
> "He [the _chieftain_] must be initiated to the clan secrets of Orlanth"
> KoS p.239
> "Children become adults after a formal initiation ceremony"
> This is to the Clan Secrets, including one's ancestors, and _is_
> religious in nature, although not necessarily cultic.
> > I dislike the idea of Voriof simply being
> > a `generic stage' deity: I'm sure he has a distinct cult of his own. After
> > all, Voria does, albeit a non-standard and wimpy one.
> I agree with this. There surely are a lot of Cottar adult initiates of
> Voriof in his shepherd aspect. There might be as well an aspect
> "Orlanth the Youth", possibly closely linked to the Yinkin cult, but
> that's not documented anywhere, so I chose "Voriof" to describe the
> boys who had their communion but not their initiation.
> >> This stage of
> >> Low initiation is not restricted to one deity only, though, and a
> >> crafter's proto-apprentice would be considered a "Voriof initiate" as
> >> expression of his age group in the pantheon, even if already an advanced
> >> lay member of Gustbran.
> > I disagree, vehemently, vociferously, and I've-gone-over-my-reasons-for-
> > doing-so-ly.
> Why? <innocently>
Why would someone be considered a "Voriof initiate", when they don't worship Voriof, and they're not an initiate in any previously known sense? What is the need for such a status, other than a (spurious, in my view) analogy with the structure of (say) the Yelm cult? What do we "need" Low Initiation for anyway, other than filling the requirement (which I don't think is at all absolute) for Adults to be Initiates, which is in any case inapplicable here as we're speaking of non-Adults?
> How many sheep do you expect to be kept within a town of little over
> 200 houses, say the size of Runegate, or Jaransbyrig (my campaign
> setting)?
> Jaransbyrig is too small to have its own city god,
Oh? I'm inclined to think all settlements, however small, can have a communal spirit of some kind.
> so this option as low initiation status remains out.
> Voriof seems to be the logical solution, even if it leads to the
> situation descrbed above.
> This reminds me of a question I have concerning moons in/over
> Glorantha: in what way are they different from planets?
Probably very little. Perhaps mainly whether they are associated with "Lunar" cult, which is circular-sounding logic, I confess.
> The reason I
> ask is that I have seen a source which titles the Southpath planets
> Tolat and Artia (or at least similar-sounding names) as moons.
> Third
> Age Glorantha offers two moons with virtually nothing in common which
> tells them apart from planets.
> While I'm stargazing: In GRoY Dendara is mentioned as a planetary
> deity, along with the various sons of Yelm and other worthies (like
> Lokarnos).
> Does Yelm draw a whole bunch of minor planets along on his path across the
> sky, obscured by his fiery presence?
Seemingly there were only three at the Dawn. But which? I dunno.
Astronomically,
Alex.
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