From: Kirsten K. Niemann (eco0kkn@cabell.vcu.edu)
Date: Tue 26 Apr 1994 - 19:17:16 EEST
Forwarded message:
> Date: Tue, 26 Apr 94 10:56:29 EDT
> From: David Cheng <drcheng@trader.stern.nyu.edu>
> To: Mike Dawson <eco0kkn>
David Cheng responded to me asking about an ad I saw on the inside cover of the latest Origins catalog/con brochure. i am posting this to the digest because if much of what is said about the game is tru, then I think it may be very close to some of the things necessary for Heroquesting. At this stage, I doubt that a lot of discussion about the "Aria" game belongs on the list, but if anyone on the list has experinece with the system or knows anythinga about the Last Unicorn people (sounds like a small praxina tribe) please respond to me. I'm going to chek my local game store for a copy.
What follows is David's response to my question.
> I just got the latest issue of _Shadis_, an up-and-coming gaming
> magazine. On the inside front cover is a nice full-color glossy
> ad for the following game. I thought you'd like to know.
>
> ARIA: Canticle of the Monomyth (tm)
>
> History is what you make of it . . .
> . . . so you'd better make it good
>
> ARIA Worlds (tm) includes:
> World Creation: Innovative guidelines for the progressive creation
> of original worlds. The creation process concentrates on the social
> origins, direction, and motivitions of an environment, and presents
> these considerations in a sensible linear fashion.
>
> Metadesign: All aspects of the _Aria_ game our based on the original
> world designs of the players. Heritage, magic, religion, and persona
> creation all depend on the nature of the environment being used.
> Each group develops its own world-specific rules.
>
>
> ARIA Roleplaying (tm) includes:
> Mythmaking: Comprehensive models for our world, enviroment, and
> society design allow players to actually 'roleplay' societies
> and cultures. Players assume direct roles in an environment's ongoing
> history, shaping it through interaction on a grand scale and giving it
> life through roleplaying.
(Without calling it that, what the copy describes in the paragraph
above sounds like heroquesting to me.)
>
> Playable Realism: All game systems are based on the environments
> created and stress a persona's individual relationship to his or
> her society. Roleplaying is emphasized and resolution is quick.
>
>
> {Footer Text}
> AWAKEN THE CREATOR WITHIN
(This sounds like a mystical Malkioni heresy)
> To Order send Chk/MO to
> Last Unicorn Games
> PO Box H
> New Cumberland, PA 17070
> Credit Card Orders: 800-275-4323
> Info: 717-730-9693
>
> 30 Day Money Back Guarantee
> ARIA Roleplaying $ 25.95 (+ 3.95 S/H)
> ARIA Worlds $ 25.95 (+ 3.95 S/H)
> ARIA Core Set (both) $ 49.95 (+ 5.95 S/H)
>
> ===============================
>
> Hmmm.... Now, is this just a paper version of _Populous_, that
> computer game? Or, is it more like a non-Chaosium _Epic_?
This is NOT associated in any way with Greg Maples EPIC system, unless somebody in one of his playtests went rouge and started his own company.
> The advertisement looks fairly sharp. The art is two figures,
> one an old man with wings, the other a younger warrior.
> They face each other. The warrior has a spool of wire; a wire
> connects him and the old man. The warrior is cutting the wire.
> Strange... Anyway, a large planet hangs above both their heads.
>
The planet is recognizable as Earth from a viewpoint somewhere over
the Amazon basin (approx) looking over most of the north western
hemisphere. Some of the proportions seem off. (like the
mediterranean is too big.)
> The arist is M.W. Kalmsa (??? it is very hard to read)
>
> The company logo is proffessionally rendered, and the whole ad has
> a very professional look.
>
> I'm going to order this thing, and check it out for myself.
>
> -DC
>
Mike
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