From: NDROBINS@NDROBINS.FIN.GOV.BC.CA
Date: Thu 05 May 1994 - 20:40:00 EEST
All this discussion about the many levels of Glorantha relates
directly to running games in Glorantha, and the difficulties
imposed for both the GM and the players.
I have just started to GM, and after a trial run in my own world, have decided to let my players enjoy the richness of Glorantha. Two of them are D&Ders I'm hoping to convert, and the other two are completely new to gaming. I ran my third session last night. It was interesting. Things that came up over the evening varied from Yinkin to the Trollkin curse. It is a real challenge for me as a GM. I am not willing to waste the player's time while I look things up, so I had better have a good handle on not only Pavis, but all of Prax and all the history too. With my Gloranthan Lore hovering around 25%, I am finally feeling confident about running a game in Glorantha. The players were awed by the amount of detail and the flavour.
Now I have role-played for about twelve years, and have been addicted to a losenge-shaped world for at least five. RQ was the first game I played, but I moved to AD&D after finding no suppliments in my small town. I only got back into RQ once I got onto the RQ digest mailing list.
New GMs will find Glorantha overwhelming, to say the least. I have all the RQ2 suppliments to fall back on, but they won't. To support Glorantha as a closed, fully-functioning world, which I try to, you need access to all the background information, or at least a large chuck of it. Without the information provided on the net, I would be lost. Sure I can wing everything, but then things start to get inconsistent.
Neil
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:34:11 EEST