Bits and pieces

From: Peter J. Whitelaw (100102.3001@CompuServe.COM)
Date: Sun 08 May 1994 - 15:51:53 EEST



What a great fortnight !

I received Codex1 and Strangers in Prax. Two RQ supplements in 14 days - I don't think I ever experienced that before, even in the heady days of the early eighties <wistful sigh>.

I would like to commend all those involved with both publications on their quality. Lots of useful stuff. RQ/Gloranthaphiles must buy these !

I though Stepehen Langmead's artwork in SiP was excellent. My only bitch about the supplement (thus far ;-)) is that bloody awful psychedelic border which clashes mightily with, IMHO, the pleasantly subdued tones of the other recent RQ publications.

Strangers in Prax Errata v1.1

MOB, after a quick read-through of the Coders may I offer these as possible errata?

        p.25 "Maculus' Sorcery Regimen: Every Season Maculus casts a Damge Resistance Intensity 13, Duration 13 on each of the other Coders except Julan". However, the hit location diagram for Anderida shows no bracketed damage protection, just the 12 from her Cloak. Nose Ring's shows but 12 bracketed damage resistance, similarly Eslas'. Is this an oversight or am I unaware of some subtlety in the Sorcery rules?

        p.33 Eslas has "stiff leather" on her body and her Coder cloak is enchanted +8AP. But her hit location diagram shows 11 torso AP. Was it intended to be 10AP or is her "stiff" leather more like cuirboilli ?

I would also like to apologise for such an embarrassing display of pedantry <g>. My plea in mitigation is that whilst many of us here, I am sure, are big enough and fat enough to cope with these little inconsistencies that these, like the casting percentage errors, would probably frustrate players new to the system who might doubt their own understanding rather than the proffreaders' ;-).

The Spoken Word.

Previous to running Melisande's Hand I roughed a few notes out on this mysterious organisation. I don't know how much these dovetail with MOB's ideas but I would like to offer them in the hope that someone might pull them to pieces and offer something better.

Cells of the Spoken Word are found both without and within the Lunar empire although their functions in these environments differ in purpose. Within the Empire the SW may operate openly and their members are noted for the mains gauche with which they are presented upon induction and which have come to be recognised a symbol of their station. Members of the SW are known as Agents and are drawn from amongst the ranks of the most devoted servants of the Red Goddess (initiates of high standing in a Lunar cult). Their progress in whichever branch of the Empire's religion from which they were drawn from is encouraged as long as this does not compromise the effort which is required by the Agent in meeting his SW duties. In general, the ecclesiastical hierarchy will not fail to grant dispensations to SW Agents that they meet these demands. Beyond the Glowline Agents often act as spies and recruiters and organisers of saboteurs and informants thereby building up networks .

The chain of command is geographically hierarchical with one region being the responsibility of an Agent Commissioner known only to his Master agents who in turn are known only by their Cellmasters. All agents adopt the names of spirits and demons within Lunar mythology (eg. Karash'arll, Jajagapa [WF11]) when they join the SW.

All skill limitations on active skills that may have been imposed on a PC are removed by virtue of membership of the SW as membership.

I had thought that the SW might be treated as a Spirit Cult within the Lunar pantheon into which agents might be 'initiated' when they are selected to join but have not yet got around to working on this.

Peter



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