From: Brent Krupp (fletcher@u.washington.edu)
Date: Wed 18 May 1994 - 08:14:17 EEST
Let me be at least one person to offer an emphatic second to Devin's
wonderful comments about the direction this list has taken, and its
almost total disregard for actually gaming Glorantha (using real rules,
not off-the-cuff storytelling methods).
As wonderful as Glorantha is, it would be nice if more effort was made to remember that while Greg Stafford may have created it in the first place as a literary world, it was presented first (and for many years afterwards) to the gaming public as a game world. That doesn't have to make it any less internally consistent, or interesting, or intriguing, but it would help if (as Devin already said) it was as least remotely posssible to game in with a finite set of rules.
On a related topic, I think it is horrible how much some people on this list seem to want to turn Glorantha (especially the West) into a funny looking Earth. Remember folks: MAGIC IS DEMONSTRABLY AND VIVIDLY REAL IN GLORANTHA! I can't believe how much people are turning to earthly analogues to defend or justify their view of (for example) how cults and religions work. Please try to imagine how incredibly different cultures and peoples would be if magic worked at all like RQ suggests it does in Glorantha. Please don't assail the last statement as God-Learnerism and tell me the rules cannot in any way be used to draw conclusions about the Glorantha. The bottom line is that Glorantha is a fantasy and game world, not (I dearly hope) an anthropology, sociology, and comparative-religions world that you can only play in if you've got an advanced degree in one of the above and great talent as an author and playwright.
Brent Krupp (fletcher@u.washington.edu)
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