True/False Dichotomies

From: Argrath@aol.com
Date: Fri 20 May 1994 - 04:10:39 EEST



Re: Scholars and Gamers

     I have to disagree with Devin Cutler, Nils Weinander, et al. on the scholar/gamer dichotomy (while thanking Devin for bringing up a new and interesting topic). I believe this is a false dichotomy, because scholars are a subset of gamers. Scholarship
(if you want to call it that) has deepened my appreciation of the
game and enhanced my roleplaying. Instead of having information presented as objective facts, I can appreciate and develop my characters' personal and cultural beliefs.

     The Elmal/Yelmalio business, for example, only gives GMs the opportunity to develop complexity in their world. Any GM worth his salt can explain to his players, "Yes, I told you all these things about Yelmalio which you, as players, now know to be false. But your characters still believe it, so you better act that way!" You can even hint (if you want to be tricky) that other things that you've given them as gospel truth are in doubt.

     As third age Gloranthans, my characters don't know half of what I know. On the other hand, they have the kind of day-to-day knowledge which I lack. The scholarship, the nitty gritty what- the-cult-of-Orlanth-in-the-Lismelder-tribe-is-like stuff, adds to my appreciation of the game. It also keeps me going between games, since I have a hell of a time finding decent players within reasonable geographic proximity.

     And I'd much rather discuss how the "real" Glorantha works than talk about whether the damage bonus table needs changing.

     I liked Joerg's response too, and generally agree with it
(to the point of not picking any nits, at least).

Re: high and low sorcery

     This is part of the attempt to make sorcery work in a social sense, by restricting some spells to specialists. I forget which spells got designated "low" and which "high."

--Martin


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