From: Argrath@aol.com
Date: Fri 27 May 1994 - 06:25:01 EEST
Alex says: "Wakboth is making me post [this long message on initiation]."
Well, THAT explains it.
Does anybody else on the list want to read anything more
about this initiation argument (or, for that matter, the related
threads)? I'd like to see the Aeolian church write-up, but
debating it before seeing it seems a tad ... something. Anyway,
subtle hints from several quarters having failed, I join in the
plea for a cease-fire.
Gary Newton: That doesn't sound like Confucius.
Dogs Playing Poker: <loud uncontrollable guffawing and snorting>
DevinC:
OK, your adventurers have boned up on Ancient Syanoran (how?) and read something referring to Kolat on an archway. That does narrow down the options a bit, but why can't Kolat be a minor figure whom the GLs built up? This is all contrafactual, anyway, given Sandy's post. But it illustrates how, with a little imagination, you can solve these problems. I don't propose to wave my wand over every difficulty your campaign development might face. What I am proposing is the use of some initiative and imagination to deal with those difficulties.
"why does everything have to be inconsistent?"
Ever see "The Player"? "Because THAT's reality." <G>
Serious answer: if everything were inconsistent, wouldn't
that be a form of consistency?
Really serious answer: Because many find it to be more fun
and more realistic that way.
Re: "dates written on sarcophaggi [sic]"
"Hmm, says here this pharaoh was buried in 3340 B.C. ..."
No, I know what you mean. But the reason you can tell a 4th
century ruin from a 16th century one is that you are the happy
recipient of centuries of scholarship in archeology. Your
adventurers don't have this advantage, and neither does anyone
else in their society, if it is at all comparable to premodern
societies on earth. Remember Shakespeare and his clocks striking
in ancient Rome.
Yeah, there's a perceived problem. But you haven't articulated a convincing argument in favor of it. And if you don't want to talk about it anymore, don't expect to have the last word on the Daily. :-P
Re: campaign stories
By all means. Please.
LBQ: Light Bringers' Quest.
G. Fried:
I had a player in my first D&D campaign whose character was a cleric of himself...
I think you have to pass certain thresholds to receive worship. Being dead is not absolutely necessary, but it helps. As Greg Stafford explained in the Heroquest Seminar, if you do something for your group, they keep calling on you long after you're dead, and they get the benefit of whatever it was you did for them when alive. What the hero gets out of it is continued existence, in some form.
Hmm--tangent: becoming a vampire is a form of heroquest, with continued existence as the goal... eternal life: Ugh.
--Martin
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