Strike Ranks without melee rounds

From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Wed 01 Jun 1994 - 01:49:27 EEST



Peter Whitelawin X-RQ-ID: 4258

> WARNING: The following section is GL'ism...

Nope. Its rules. And interesting (to me).

> Has anyone every wrankled at the neat little packages that Strike Ranks are
> grouped into? By this I mean Melee rounds.

I once tried to use a Gunslinger-like set of options and a time-band to place the players' and NPCs' actions on. The options were various modes of movement, manual actions or combat actions, as well as penalties for wounds, fatigue, surprise or change of intent. It worked quite well for a war game resolution, but we didn't bother to apply it in actual roleplaying. Something to do with playing style, I guess.

If anybody came up with a less mechanical but as orderly solution, I'd like to see that.

--
-- Joerg Baumgartner joe@sartar.toppoint.de



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