Thanks.

From: Peter J. Whitelaw (100102.3001@CompuServe.COM)
Date: Thu 02 Jun 1994 - 01:09:07 EEST



Matt, Sandy, Joerg.

Thanks for your thoughts on MR mechanics.

I can well imagine, as Sandy mentions, that when running several NPC's the bookkeeping can get mindbending.

However, I shall blow the dust off my RW set and endeavour to synthesise the perfect solution sometime.

If I have any luck (don't hold your breath) I shall post the results.


David,

Thanks for your feedback on the virtues.

I wasn't sure about Honest for Daka Fal either but it seemed about the most appropriate of an unsuitable remainder. I had actually thought of maybe plumping for 'Suspicious' since Shamen (of Daka Fal) would tend to be stick-in-the-mud traditionalists resentful and suspicious of outsiders and their incomprehensible beliefs and customs.

As an experiment we have assigned the following passions for our Praxian nomads:

Love Clan 3d6
Love Tribe 2d6

Storm Bulls lost a d6 on each roll and Waha/Eiritha types gained a +2.

Also:
Honour (Deity) 3d6

We have found that these Passions can suggest different perspectives to the players when roleplaying characters. This is particularly useful when players are running more than one character (as is often the case in our small group).

For example, we have two Storm Bulls in our group. Yezerian is a grizzly old veteran of many chaos hunts and has the scars to prove it. Not a penny to his name he has accumulated some impressive trophies (including the right hand of the Khan's nephew but that's another story). Valigor is some years younger and greener and has recently joined the Bull having adopted Yezerian as something of a role model.

Now, Yezerian has a very high Honour Storm Bull (17) whilst Valigor's is just 6. So, instead of having two braves doing that Bull thang, we now have Yezerian, who is dedicated to the Bull and seeks to emulate his revered god in every way that he can and Valigor who, it would seem, is more of a chaos hater and sees the cult as just a vehicle in which he can achieve his ends of seeking to eradicate chaos in all its perverse manifestations.

This latter view is little short of blasphemy to Yezerian who is forever pushing and goading young Valigor into concentrating a little more on the 'means' than the 'ends' with the result that these two are often at each others' throats as they are at anyone elses.

Of course, this is not to say that these characterisations are only going to occur when one uses traits and passions. After all such development is what role-playing is all about but the system can provoke thought about facets of a charcters personality or outlook that had not previously been considered.

I also find the traits and passions particularly useful for those members of my group who are not that familiar with Glorantha - it certainly gives them a few pointers as to what constitutes 'normal' behaviour for one of their culture/tribe/clan/religion etc.


Are there any UK readers who have a copy of the RQ2 Companion that they might be prepared to part with for a sufficiently large wad of cash?

If there are (vain hope I expect) would you private e-mail with your asking price?

Many thanks.


For those of you following the Taskan Empire notes recently posted, there are more to come. These focus on the religions of the Empire and will clarify references made to deities such as Bast, Tethis, Gomorg and the like in the notes that have, thus far, been posted.

I expect to have time to prepare these for posting by the weekend

All the best,

Peter :-%



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