Re: RuneQuest Daily, Wed, 01 Jun 1994, part 2

From: DevinC@aol.com
Date: Thu 02 Jun 1994 - 02:01:20 EEST



Devin Cutler here:

Sandy writes:

" I always play that different spells have different sensory effects. I haven't bothered to figure out exactly what effects are visible for each spell. (Disrupt is a long thin beam, healing is a greenish glow, for the most obvious.)"

I have always run disruptions that are visible as a manifestation of the player's cult if he received the spell through a cult spirit. For example, Orlanth's disrupt would manifest as a little lightning bolt, whil one from, say, Kyger Litor might be a bolt of acid or darkness, and from Yelmalio (even though he doesn't give the spell) might be a bolt of flame.

On the subject of God Learners:

I know well and good what the God Learners did, but less clear is WHY they did such things. In other words, why create a monomyth? Why try to combine or switch gods?

Was the whole God Learner thing just a case of rampant, cultural curiousity, or was there some driving imperative?

BTW, someone mentioned that the GL Secret might be "it's a game" as an off-the-cuff remark. Well, it seems that I have heard this before suggested as the REAL Secret -).

Regards,

Devinc@aol.com



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