scholars, gamers, and distant ralios

From: Harald Smith 617 726-2172 (SMITHH@A1.MGH.HARVARD.EDU)
Date: Thu 02 Jun 1994 - 15:08:00 EEST


            Hi all--
            
            Excuse the following if people now see this as a "finished" 
            discussion.  It's the disadvantage of going on vacation.  
            And glancing at several articles posted from this week, 
            perhaps Devin is beginning to see more of what he is looking 
            for.
            
            Adding to the scholar vs gamer discussion, I tend to see 
            myself as both.  I've GM'd for my group for some seven years 
            now and also served as "designer" for the same period.  As 
            GM I try to create scenarios that are fun, interesting, and 
            within the RQ rules (RQ3 strictly over the last couple 
            years).  As designer (and hopefully someday published) on 
            the Kingdom of Imther, I try to create a realistic 
            background that players can develop characters from, that 
            other GMs can utilize for ideas, and that is consistent.
            
            I don't think I see as much of a split as Devin does, though 
            I can understand the basis for it.  Much of the RQ mechanics 
            discussions disappeared from the daily when RQ:AiG began its 
            own posting.  That has left mostly Gloranthan discussions 
            active here.  But I don't believe they are as divorced from 
            the mechanics as you might think.  The discussions provoke 
            thought and ideas from which cults, treasures, scenarios, 
            etc can all develop.  Some of these are periodically posted 
            and we should certainly welcome more.
            

> the Elmal/Yelmalio switcheroo ...
I would second Joerg's comments (x-rq-id 4065) and sympathize with Devin on this, though GoG had already altered Yelmalio from the initial CoP writeup (loss of Cloud Clear, changes in geases). After working out the impact of the Elmal/Yelmalio schism in my own mind, I found that it freed me to create what I really wanted for Imther, which was Khelmal (as I posted yesterday). More scholarship? Yeah, but it also has allowed me to develop a regional consistency and uniqueness that would otherwise be lacking. If its just Yelmalio again than the Sun County Yelmalions come marching up to Imther and ok they are immediately accepted as Yelmalions then I think the game and any supplements that might be produced on this area lose flavor. But if those same Sun County folk come up and see a Sun Dome-like temple, but the folk there don't give the same normal greeting and wonder why the new guys think Orlanth is some fine and dandy person, then you have some good gaming potential. And you also can develop some unique treasures like the Khelmali Spear of Hope.
> cultic variations over Glorantha
I don't subscribe to the one-pantheon-fits-all view of the world. I find that I increasingly dislike fantasy worlds (including some books that I otherwise enjoy like the David Eddings works) that go this way. It's true that Glorantha is not earth, but if all the cults are already defined except for little subcults then we might as well stop debating cults at all in this forum. Is multiplicity really so intimidating? Given a particular area, I think its easier for characters to get an interesting outlook if the cults are local and integrated. They know why the Fire Dance is performed in the village in the midst of Dark Season and can understand if something goes wrong in the ceremony. But if the characters want to move on elsewhere they have to try to understand differing situations--why is there no Fire Dance today?-- or make choices--do I abandon Khelmal, my native cult, for Yelmalio? do I join the Seven Mothers because it can grant me powers throughout the Lunar Provinces?
> Devin (x-rq-id 4080) comments that he would rather have
frex different death gods than different Humakts. Though I know this is a "scholarly" comment, in general if you have two Humakts and they are not the same then originally you had two different death gods, but something caused one to be renamed Humakt. So ask yourself why and create something from it. There was a Carmanian invasion frex and Humakt was equated with the old death god. The cult name changed, but not certain rituals. Other rituals disappeared and perhaps old cult documents, artifacts, regalia, etc. Now some character wants to know why. Well, next adventure they come across a document fragment hinting at the location of this old regalia and off the characters go. The old cult spells provide your basis for creating a unique magic item, etc. And what is scholarly leads back to the game.
> "a world with history"
Glorantha had and still has a rich history, but remember history is only 1600 years along--a very, very short time. And Godtime was never claimed as history even back in RQ2 or CoP, though certainly artifacts from it clutter the world.
> Martin's comments (x-rq-id 4083) on false dichotomy and
Eric's (x-rq-id 4085) on use of material. I agree with both of these comments. I don't believe the two (scholar vs gamer) are separate, but complimentary facets of a large group of people trying to shape a fantasy world into something workable and enjoyable, yet consistent. It is up to each GM to decide what fits with his vision (and his gamers!).
> Nils (x-rq-id 4088) on discussing rules issues, etc.
Perfectly reasonable and valid point. And people should feel comfortable bringing these discussions up. Now, on to another topic--East Ralios. Though I haven't yet caught up on this, I like the general discussion. Now about Urox the Storm Bull in the Ralian mythos--how did he defeat the Devil? It seems to me that the story would be far different from that told in Sartar or Prax. The Block cannot be seen from Ralios (unless you're standing on top of the Rockwoods) and there are no Storm Hills for Storm Bull to retreat to. Did Storm Bull use his great horns to drive up the Rockwoods? It seems that the formation of the Rockwood Mountains would play considerably into Ralian myth. And where did the Devil approach from? I would infer the northeast--Peloria/Dorastor. If that is the case, it would make sense why they keep experiencing problems (Gbaji, Lunars) from that direction. And was Urox the being who guarded the world when Orlanth went traipsing off to Hell? How do the East Ralians view Malkioni? --Harald ---------------------

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