From: CULLEN O'NEILL (cullen.oneill@thuemmel.com)
Date: Thu 02 Jun 1994 - 17:01:56 EEST
A summary seems in order...
C> = Cullen O'Neill in X-RQ-ID: 4217 S> = Sandy Petersen in X-RQ-ID: 4274 M> = Martin in X-RQ-ID: 4286 C> peasants = humble, obedient, loyal, etc S> PEASANT: Obedient, Patient, Thrifty, Hard-working M> peasant : loyalty [lord]; energetic (i.e., hard working), M> forgiving, modest, trusting
Obedient and loyal (or loyal[lord]) are about the same...
Hard working is GOOD!
Humble/modest seems v. peasant class to me.
Forgiving and trusting is within the personal life...
I was thinking Public virtues I guess.
Thrifty I'm not really sure of... they don't have much $$$...
Peasants = Humble, Obedient, Patient, Hard-working
---===---
C> knights = loyal, brave, honest, etc S> KNIGHT: Lusty, Valiant, Worldly, Vigorous M> knight : loyalty [lord], honor; valorous, honest, energetic
Loyal is very important! 2 out of 3
Valient/brave is generally agreed.
Honest 2 outa 3...
Energetic/Vigorous ditto...
Perhaps honor should subsume honest?
Lusty in which sense Sandy? Worldly? Hmm....
Knights = Loyal, Brave, Honourable, Vigorous
---===---
C> wizard = loyal, powerful, modest, etc S> WIZARD: Chaste, Cautious, Holy, Studious M> wizard : loyalty [lord]; pious, temperate, energetic, generous M> (i.e., oriented toward service to the community)
Loyal would be good...
Modest = Cautious = Temperate?
Chaste + Holy (approx) = Pious (?)
Well say, Maybe...
Wizard = Loyal, Pious, Temperate, Chaste
---===---
C> lords = loyal, wise, charming, etc S> LORD: Obedient, Patient, Thrifty, Hard-working M> lord : loyalty [vassals, superior lord]; just, prudent
Loyal/Obedient?
Wise = Patient = Prudent ??
can't really go with Hard-working exactly (sounds to peasantry)
maybe
Lords = Loyal/Pious , Steadfast, Just, Wise
^ as appropriate
G> Both, really. Firstly, the personality traits work great as a way of G> differentiating between "ideal characters" by Caste. I view this G> principally as a game mechanic, and a vague pointer towards Malkioni G> "common sense behavior". I also envisage something a little more G> extreme, Virtue in the non-game mechanic sense. Thus, for example, G> the idea of "sin" (if we use it...), or at least crime, would be G> different for each caste. Also, physical labour might be a virtue for G> a peasant as a social disgrace for a wizard, etc. Peasants are G> _supposed_ to work; lords are _supposed_ to be authoritative - and G> woe betide those who aren't.
Would the various Castes also tend to worship different saints/angels and even different aspects or interpretations of the IG? Like simple Immanence for the peasants who wouldn't understand the intricacies of Lordly doctrine (Knts get some of this, wizards even more abstruse) Seems like an idea anyway. Kind of like Hinduism with its different levels (Vedic/Upanishads/etc)?
G> OK, last bit: RQ here in Japan seems really popular. Apart from the G> AH translations, there's a home-grown thingie called "RuneQuest 90s", G> which has some interesting interpolations... Let me know if you want G> to know more...
Interpolations in what sense? Rules, Myths, etc... If you think it is interesting... send us more.
Cullen
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