From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Sat 04 Jun 1994 - 04:45:54 EEST
> Alistair asked:
> > What published materials would people recommend for starting off a new
> > campaign for new players?
Nick Brooke, waffling on...:
> If I were starting from scratch using published materials, I think I'd go
> for Sun County and Shadows on the Borderlands. Run "Gaumata's Vision" from
> SotB first: it's the most Gloranthan scenario I know, and very good for
> beginners IMHO. If the players enjoy that, Sun County includes more local
> scenarios (inc. the excellent "Melisande's Hand"). If playing in a mono-
> cultural region bores you, River of Cradles has cult writeups and world
> background for the whole Zola Fel valley: it nicely complements the Sun
> County setting.
> The same for "more experienced players" [...].
I heartily <n>th this recommendation; I'd opt for the Outsiders option for the SC scenarios in particular, as being relatively non-painful for new players. (Though not necessarily their characters...)
> Pam asked:
>
> > How would an Orlanthi clan chief deal with a young man from his clan who
> > had been caught robbing strangers? Fines? Banishment? Confinement? Lop
> > off body parts? Make him do extra work?
> Strangers, eh? If they're too weak to cause trouble, he'd have a good laugh
> and expect to receive a cut of the proceeds.
Wotta cynic. Firstly, it matters exactly what you mean by "strangers". Members of another clan of the same tribe, members of a different tribe of the same kingom, and non-Orlanthi, will, in very general terms, get progressively more slipshod treatment. But simple theft isn't a very hideous crime among the Orlanthi, so the typical punishment would be a fine of some sort: a nominal one in some cases (aka, the chief's cut), a swingeing one greater than the value of the goods if successful suit is brought against the perpetrator.
> Likewise, on the god Yelm, Greg wrote:
> : The first [Yelmic society considered] is the primitive nomad culture
> : of the horse barbarians and the second is the splendid empire of Dara
> : Happa...
Have we worked out if the nomads even _call_ the sun Yelm yet? One sun demonstrably doesn't mean one sun god.
> But the current, long-running Joerg/Alex thread has me lost and bewildered.
> Nobody has been able to join in with anything like the fervour of the two
> originators; tangential contributions are ignored, in favour of the point/
> counterpoint between the RuneQuest Daily's two tallest contributors.
Hey, they don't call us Intellectual Giants for nothing, O Nick of little height and reading comprehension. }B-) I can understand people being fed up with the initiation discussion, but I'm a bit miffed that anything else Joerg and I happen to say to each other being tarred (and feathered) with the same brush (and chicken).
> Why not take it off the Daily, into private email, for a week or so. Post
> whatever distilled wisdom you can gather together at the end of that time.
Don't be silly: we'd only end up failing to agree on the summary and reposting the whole email convo.
> On which subject: Western Saints have haloes. Illuminates have haloes. Is
> there some connection?
I think this is something we can blame the Carmanians for: they took the corona, or orb of light used as a symbol of holiness among solar folk, and applied it to their own saints, turning it into what is the current form of the halo. This iconographic custom then migrated to the Rest of the West, and was then independantly co-opted by the Lunars for illuminants. (This explanation may be too pseudo-terran for some, I predict.)
Alex.
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