From: keith.s.stevens@uwrf.edu
Date: Wed 22 Jun 1994 - 14:15:33 EEST
Howdy yall,
I've created some new spells for my campaign, and I'm posting one here for your comments.
Spirit Spell
Far Dart (Variable)
This spell increases the effective range and maximum range of a missle weapon.
This spell is cast on a bow, crossbow, sling or blow gun, and therefore is
compatible with either spedart or multimissle. Normally, the range is
increased by 20m for each point of Far Dart. For heaver missles, the range is
halved (10m per point). Abstracted, for every multiple over 2d6, half the
range. This spell will also work from non-mechanical devices (ie your hand),
for thrown rocks, daggers, axes, spears, or hammers ( or anyting else ), but
it's effective range is halved every 1d6 instead.
--
Also I've got a question. Is there a source (or could someone tell me) what
are all the known Runes? I know the standard runes, I look through Gods of
Gloranthia, and I can try to guess what the Runes are that are shown, but I'd
like something to backup my guesses.
I'd also like to know who the sources are for each rune.
Thanks,
Keith
btw. For the person who asked, Yes I do live in River Falls, Wi
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