From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Sat 25 Jun 1994 - 20:38:02 EEST
Ok, this is the idea: Established worship through cults has great strength
but also certain weaknesses.
The strength is that the magic becomes easier. The tracks are so well-worn
and easy to follow (when you know where to start) that a worshipper is almost
certain to get the desired outcome. (Hence Divine Magic has a damn good chance
Sacrificing POW allows you to find the start of a spell-path. Initiates
can walk this path once (one-use magic); to find the start again they must
sacrifice again. Priests are sufficiently "at one" with their god that
they can always find the start of a path which they have walked; hence their
magic is reusable (except for those tricky one-use spells:-).
Pre-Compromise the Gods were being established. Post-Compromise they are
all pretty-much mapped out.
This isn't to say that one can look at a street-plan of the godplane and
circle a section saying "this is Chalana Arroy; next to her here is
Ernalda; Orlanth is up here... etc". There is some overlap; the gods share
certain paths; their cults share certain magic. Also the boundaries around
the gods are somewhat fuzzy - different groups worship them in slightly
different ways. The GodLearners tried to sharpen-up these edges with their
Monomyth.
This is why it was so important to the Orlanthi when Zistor, the Red Goddess et al "became a god". It meant the Orlanthi Heroes could make their move on the godplane with some hope of success. ie. It meant Orlanth could attack.
Oops, I'm out of time.
___
CW.
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