From: Alex Ferguson (alex@dcs.gla.ac.uk)
Date: Mon 27 Jun 1994 - 04:16:28 EEST
David de G.:
> On the other hand, most of the really interesting quests (LBQ, Hill of
> Gold, removing the Trollkin Curse) involve major travel through the
> mundane plane to where it intersects/merges with other planes.
But then again, the Short Lightbringer's pilgrimage, a version of the LBQ, is purely stationary.
It strikes me that for some HQs, one is really only in the mundane plan (practice quests). For others, you in some way "discorporate", or at least, while part of you is "somewhere on the godplane", like hell, the rest of you is either slumped in a corner, or symbolically reenacting it, whithout having really moved (stationary quests). But in yet a third kind, you effectively enter the godplane bodily, and/or exist in both simultaneously in some unspecified sense.
I dunno if there is some distinction of kind here, or if it's just a matter of degree, and/or circumstance, and/or the nature of the quest. Opinions?
> E.g.,
> sailing down Magasta's pool, jumping into the Hell Crack, or walking
> through the Gates of Dusk. If you exit these kinds of quests, you are
> still in trouble.
Well, it depends whether you've either gone there mundanely, or if you've entered the GP in such as way as to imply a physical journey of some sort, or whatever. If your body was back in the temple of Orlanth all along, you'd be back there, I'd think.
Alex.
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