From: Graeme Lindsell (lindsell@rschp1.anu.edu.au)
Date: Mon 27 Jun 1994 - 22:08:29 EEST
>So maybe the magic is not dead in the fourth
>age, just inaccessible and waiting for heroes to reassemble the strands
>of the web and reintegrate the hero plane.
What evidence is there that magic is dead in the fourth age? One of the Zin letters (the one with Dag) seems to describe the casting of spells. Whether they worked or not is another matter, but this comes back to the question of whether any magic described in KoS is "real".
Or is this something Greg has said elsewhere?
Paul Reilly writes:
> In our campaign the Uleria cult is important, a new temple is going
>up in the main area. Uleria priestesses are pretty inviolate: no one
>wants to risk the Curse of Uleria.
Interesting. What other curses have people invented for cults? If curses are widespread enough then a mechanic should be in place (a ritual Ceremony with a small POW cost sounds about right to stop players abusing it IMO). The curses have the effect of denying the blessing of a god(dess), when respect for the cult is abused in some way ie they can't be used on enemies at will.
I wonder what curse a priest of Yelm (say) could invoke, given the way Yelm gives his blessing to all. Perhaps Yelm becomes too dazzling to see by.
There are a few other spells (Blast Earth and Waste Loins for example) that are obvious curses. The spirits of reprisal are obvious curses, but are only active within a cult
I'm asking because curses are so much more fun than simple combat spells
IMO.
--
Graeme Lindsell a.k.a lindsell@rschp1.anu.edu.au
Research School of Chemistry, Australian National University, Canberra.
"I was 17 miles from Greybridge before I was caught by the school leopard"
Ripping Yarns - Tomkinson's Schooldays.
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