Curses

From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Mon 27 Jun 1994 - 18:20:26 EEST



Graeme Lindsell in X-RQ-ID: 4841

> Paul Reilly writes:

>>  In our campaign the Uleria cult is important, a new temple is going
>>up in the main area.  Uleria priestesses are pretty inviolate: no one
>>wants to risk the Curse of Uleria.

> Interesting. What other curses have people invented for cults? If curses
> are widespread enough then a mechanic should be in place (a ritual Ceremony
> with a small POW cost sounds about right to stop players abusing it IMO).

No curse proposal, but a mechanic proposal: As long as a powerful religious curse is held in effect, it cannot be regained.

> The curses have the effect of denying the blessing of a god(dess), when
> respect for the cult is abused in some way ie they can't be used on enemies
> at will.

Maybe only rather the helpless beneficial deities ought to be able to curse.

> I wonder what curse a priest of Yelm (say) could invoke, given the way Yelm
> gives his blessing to all. Perhaps Yelm becomes too dazzling to see by.

Trollkin-like reactions to sun-light, surely.

Storm Bull's curse might be a similar Demoralize in the face of chaos. --
-- Joerg Baumgartner joe@sartar.toppoint.de



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