Getting Into the Spirit of Prax.

From: alex (alex@dcs.gla.ac.uk)
Date: Mon 04 Jul 1994 - 15:07:50 EEST


Devin is accused by Graeme:
> "Devin Cutler Spirits of Prax: all quite nice, and rather useful given
> the very few spirit cults we've been given. Please take care not to
> give shamans to full a range of rune magic, though."

> How does one stop shamans from getting a full range of Runespells given the
> following:
> So many spirits means tons of Divine Magic, most of it unique (I suppose)

Not necessarily, many may be "fragments" or "aspects", or dare I say, "relatives" of more important deities, and hence give fairly bog-standard rune magic, or if anything, poor imitiations thereof.

The restriction on spirit magic cults is fairly evident from GoG. Not only does the shaman have to sacrifice POW to each, he has to persuade (ideally 100) others to do so, in order to maintain the cult, and his own access to the magic. If he tries to persuade the same bunch of guys to worship the 12th spirit cult he's dredged up this season, he may find enthusiasm waning.

> I imagine that most wandering spirits that are tied to an element tend to
> give access to Bind/Summon/Command that elemental and little else (e.g. like
> Amanstan).

I dunno about _that_. While many spirits may _be_ overgrown elementals, elemental spells are likely only to be available from the (much) larger cults. Amanstan's not really a spirit cult in the usual sense.

But the general "rule" is that each spirit grants only _one_ spell. If you want more, you have to make it into a "proper" cult, or go find an additional spirit. (Repeat above process.)

> Sandy writes:
> "[...] It was a huge
> culture shock to go to England and learn that many (if not most)
> British players did NOT see the Lunars as villainous. "

Back of the class for the implied conflation of "British" and "England", Sandy.

> Perhaps (I hope this does nto become too controversial ;-) ) it is also
> attributable to the fact that Americans tend to value freedom (you know...
> I'll keep my guns in my house, untouched by the government, or go down
> shootin...) in ways that UKers do not (as much) , and therefore they tend to
> identify with the Orlanthi as patriots.

I don't know that I'm exactly overjoyed at "UKers", either...

I can only stand and marvel at the deft thread of impeccable logic you weave linking the superficially distinct-seeming concepts of "freedom loving", "have lots of gun deaths" and "patriotic". Masterful.

Back in the Bad Old Days when I played RQ2, no-one in our group played a Lunar (though they were some positively unsavoury other things which did crop up, sadly). The closest I remember anyone getting was musing: "It might be fun to play a Lunar, and have everyone hate you". This from the man who'd played elves in groups including trolls. ;-/

> Anyways, I saw parallels between
> Sartar under Lunar occupation and the US in pre-Independence days.

I can only imagine that the Orlanthi are being compared here to the indiginous peoples, and not to the degenerate, over-civilised invading- and-occupying types.

Alex.



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