From: DevinC@aol.com
Date: Wed 06 Jul 1994 - 22:03:15 EEST
Devin Cutler here:
David Dunham writes:
">in RQ3 they did away with POW gain rolls for spirit combat.
They did? PB.38 says you get a check any time you overcome MP vs MP."
The exact quote from the PB is:
"When a spell-using adventurer matches magic-points against a target's magic
points on the resistance table......"
This clearly, to my mind, implies that such only happens during spell casting, as evidenced by the words SPELL-USING and TARGET'S.
Joerg writes:
"The problem is that if you play by the rules as they are printed (as you
seem to claim in reply to Alex), you first need to Spelltrade an
Attack Soul from the nearest Subere priestess to be able to attack the
damn thing, or an equally hard-to-get-by Command non-cult spell spirit
to make it attack someone in spirit combat, which it normally wouldn't do.
The spirit magic Control <Species> doesn't help either, because to use this you first must battle the damn thing down to zero MP. Only shamans can use this damn useless spell effectively, and they have the alternative to capture the beaten spirit with their fetch.
I don't say that this is how it should be, but this is how it is."
I noticed this rules problem on the first day that I bought RQ3. When I first came onto this list, I asked everyone about it, and the replies I received ranged from:
BTW, is the Slow spell MP vs MP on an unwilling target? It certainly doesn't say so, but it certainly should be, since it is the only Mp vs MP spell for Wahas and Erithans and is too good a spell otherwise.
In any case, yes Joerg, I DO change the rules on occasion when I really find them broken...but I try not to if at all possible.
"I think this whole set of spirit combat, spirit spell learning and control
rules is quite broken."
We are in full agreement.
"Do shrines teach spirit magic? According to the rules, they cannot -
Spellteaching is a Common Divine spell, and these are available and
regainable only at Major or Great temples under RQ3. (Magic Book p.29)"
"A cultist with a number of divine enchantments could be recharged within
one day if enough Rune Rank cultists take part in refueling the
enchantments, and enough other cultists show up to provide the flow of
magic. This would make divine magic much more the communal magic it should
be, IMO."
I like it.
OK. Page 84 Players Book RQ3 (page numbers from the new one-cover eidtion) states
"After contracting the disease, the adventurer's player must attempt another
Con roll at every interval specified by the number of failed Con
rolls......If this CON roll succeeds, the adventurer is cured of his illness
and loses no more characteristic points."
"That "Sartarites all know Spirit Magic, it is cheap to obtain,
commonplace". To learn spirit magic from a cult draws on the cult's
potential to cast rune magic. Three Spellteachings for Heal cancel out
one potential Resurrection. Ok, the Heals in the field may cancel out
the need for the Resurrection in the first place."
But the rules don't imply this. Let's start again by saying that I am in agreement that Spirit Magic is probably way too mechanistic in the RQ rules and way too easy to obtain, and should be more of a mystical, hero questic, communal affair. Certainly Divine Magic should be moreso. But the rules do not reflect this, and the rules are where I and a lot of tohers get their Gloranthan info from. KoS does not , IMO, debunk the RQ rules, it ignores them. This is not a solution. It merely argues that there IS a desparate need for a well-though out RQAiG.
The GoG rules state that Spirit Magic costs 45L plus 15L per MP cost. The cost in RQ3 to summon up spirits is also quite cheap. Ecomonomically, this low price implies ease of access and ease of use. Supply is large enough to meet demand. Either that or the info in GoG is highly broken (I'd opt for the latter, but we have no evidence to support this).
"I doubt this will make these candidates
very welcome, unless they bring rich gifts. This would make spirit magic
a status object, since poor cottars or carls cannot afford the gifts
needed to receive the "free" point of spirit magic every five years, or
come to that, the trip there and the time off their fields or herd."
Agreed, but the rules should be changed to reflect something like this.
"Taking a look at Sartar, and crunching numbers:
Then it implies that:
Barron writes:
"First off to Alex and Devin: Can we step the flames down a little?"
I'll turn my knob down to slow sizzle :-)
" If
you want to continue the thread, why not just restate the initial positions
and see where you agree rather than disagree. I'll bet you'd be suprised. "
That's why I'd like to take the thread off line...I have been finding that I actually end up agreeing or agreeing to disagree with folks offline...and the name calling goes down quite a bit. Are you game Alex?
Paul writes:
" ???? We had a demonic crow in a flashback, it could not be killed by
any normal means. What is this demonic crow?"
He is a demon from an excellent article (by Jon Quaife?) in WD which details some very powerful demons...inclduing Magaera and a Shanasee of Yelm.
Regards
Devin Cutler
devinc@aol.com
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