From: David Baur (david_baur@cl_63smtp_gw.chinalake.navy.mil)
Date: Wed 06 Jul 1994 - 09:07:23 EEST
First Sending 7/6/94 12:38PM
I am but a newbie to the system with limited resources as obviously many have. Occationally I recognize a source in one of two ways, I own it and have peiced the mneumonic together, or else someone slips and accidently spells out the name. In any case, could someone please post some of these sorces being used as acronyms? Thanks.
OTHER MAILING LISTS:
>Note: I post this to both the RQ4 mailing list and the Daily since I really
>like the content.
Would someone please post where these are? Elias told me about this one and I've been reading the contents for about 2 weeks now and enjoying some of the "discussions".
KNOCKBACK
>I'd like to get y'all's reaction to how the extra damage from magic
>affects knockback. For example, is the (Spirit) Bladesharp, (Divine)
>Strike, and (Sorcery) Damage Boosting damage figured in to the
>knockback effect? ...
Devin Cutler writes
>I say that they do not help, but Strength obviously does. One PC of mine
>wielded a single large shield, cast STR 6 on himself, and would simply steam
>roller (he had lots of Protection up) anything that got in his way.
Sandy Petersen writes
> That's how I play it. It's more exciting and interesting to
>have the glowing magic sword send opponents flying like a kick in a
>cheap karate movie. I always go for the superficially-neat cheap
>trick in my own games.
My answer is that this is magic and it depends on how you interpret it in your own campaign. An edged weapon (weapon affected by Bladesharp) will just slice through things if you hit them with the edge. A mass weapon (weapon affected by Bludgeon) or the flat of an edged weapon will not cut through but still cause impact on a target. A special edged weapon will ignore the target's size (within reason -- I wouldn't let a strong and jazzed Stormbull initiate take down a size 43 or so giant). This could be from surprize of being hit or the target being unballenced to begin with, ... Devin's campaign uses strength based damage spells to add to knockback. Sandy's uses all damage based spells. You use what makes sense for your campaign (I use them all in my campaign as there can still be massive protections to be used against them).
BTW, Sandy, does your campaing have visual spell effects? And if so, to what extent. I'm still in the concidering phase and I'm getting player input from some of my PCs. I thought hearing another viewpoint would be worth it.
Bye for now . dB
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