From: alex (alex@dcs.gla.ac.uk)
Date: Fri 08 Jul 1994 - 21:01:19 EEST
Kevin Rose:
> Dave Cutler: Spell collecting for Divine Cults. Three minor problem with
> this concept (IMO): First, You are exploiting a bug, not a feature. AiG
> properly fixes this so spell spirits are a one-use sort of critter.
AiG wishes. I don't think this is a bug at all; that temples have spirits associated with them, for amongst other things, spell teaching is fairly well established. That they'd get "used up" by teaching one person a spell seems fairly broken, itself.
However, I don't think it's such a great idea to try and circumvent the Spellteaching route in favour of a more "shamanisic: approach, at least in "civilised" areas like Sartar and Heortland. If there's a problem with teaching it by this route, perhaps we need to examine the mechanics of the spell, or the rate at which rune magic is reinstalled (<g>: thanks, Joerg) in general.
> This
> is a good thing as otherwise all the cults become very similar in terms of
> spirit magic (They have them all.)
I agree that they should stick to "cult" spirits, and hence "cult" magics, as a rule, though.
> Sorcerer Familars as justification for Sorcerer Fetches:
> Familiars are a crutch. I have never had a PC want to create a familiar
> (Other than a Nymph, but that is sort of a special case)
He had the same idea as Nikolos is the RQ3 Magic Book, did he? <leer>
Alex.
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