KB'd.

From: alex (alex@dcs.gla.ac.uk)
Date: Fri 08 Jul 1994 - 21:19:56 EEST


Steve Stair:
> I'd like to get y'all's reaction to how the extra damage from magic
> affects knockback. For example, is the (Spirit) Bladesharp, (Divine) Strike,
> and (Sorcery) Damage Boosting damage figured in to the knockback effect?

I'd favour something like the GURPS model: added damage from sharpness doesn't add to KB, extra "impact" (force behind swing) does. Harder to do exactly in RQ, though.

Sandy:
> That's how I play it. It's more exciting and interesting to
> have the glowing magic sword send opponents flying like a kick in a
> cheap karate movie. I always go for the superficially-neat cheap
> trick in my own games.

Thank you, Sandy. Confessing your problem is the first step to letting us help you with it. ;-)

Alex.



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