Women, spirits, CAs, Kudos

From: David Baur (david_baur@cl_63smtp_gw.chinalake.navy.mil)
Date: Fri 08 Jul 1994 - 08:30:30 EEST


Women, spirits, CAs, Kudos                                    7/8/94   1:28
PM
Women stat modifications

Nils Hammer (X-RQ-ID: 5060) writes:
"Since the subject of women in role playing games is still around I thought I should mention that I have revised my idea of appropriate stats for rolling female characters, which we discussed some time ago. I had forgotten about the Victorian era circus-woman who lifted elephants. Ok, she only lifted one elephant at a time, but I find it noteworthy. Women are -2 SIZ. As others have noted here they often do more work than men, so maybe +1 CON. Any other stat differences should be by culturally derived stat training."

One other stat mod I've seen in other games is boosting the DEX. To balance out the -2 loss, it should be fair to give a +2 gain. I propose as you say with also a +1 DEX. As to your comments about females, how about the Lunarian Razoress. She has notoriety.

I can't say much more on this as many of my playerrs are on the Dailies and I would not want to give them too much of a heads up, even though they have encountered 3 strong adventuresses.

Spirit spells at temples



Joerg Baumgartner (X-RQ-ID: 5065) quoting Devin Cutler (-:5054)
>> No, the shrine does not have spell teaching, but the Priest who tends the
>> shrine (a PC) knows the True name of the Bladesharp and knows Summon Spell
>> Spirit and Control Spell Spirit, so in a sense the shrine to which he is
>> affiliated teaches that spell.

>Ok, but then there is the next problem: the priest has fought the spirit
>down to zero MP. How does this sorry remains of a spell spirit initiate
>spirit combat?

>And: is the Summon Spell Spirit the priest uses a divine or a spirit
>spell? If it is a spirit spell, where did he get it?

Our group interprets it as a cult spell spirit who as a group are used to this kind of teaching and will teach one cult member it's spell as the summoning priest bids.

Chelana Arroy Healings



Joerg Baumgartner (X-RQ-ID: 5065) writes: "I'd expect that CA Healers prefer to treat wounds over resurrecting casualties, and they prefer to treat diseases sent by Chalana's arch-foe Malia over treating wounds on people who (viewed from a CA POV) deserve some punishment for their violent ways."

Yea verily! I also expect them to treat wounds more mundainly, if permitted; more like a hospital. This is part of the skills they learned as they progressed through their religion. This is why they have a first aid, treat disease, and plant lore skill. I also agree with Joerg's form of triage, but this only occurs when there are choices to make. I also look at their shrines as a form of a hospitol with the priestess as doctors, the initiates as RNs, and the lay members as candystripers (So to speak).

Visible Spell Effects



Thanks Sandy (X-RQ-ID: 5067), for your thoughts. We've been having similar discussions on and off for awhile. I think I've heard most of the same cons you have as well as some of the pros (Elias agrees with you whole heartedly).  We are in the reconcider phase and I passed your response out to the others in my group.

As to an idea being mocked (I got one of those locally), I add that that is usually an indication of a closed or small mind (not knowing who you refer to OH). These forums are for expanding and sharing ideas instead of closing of the flow of imagination which is a main element in any RPG. (< Stepping of the soapbox before it breaks under the weight of emotion > Ahem)

Bye for now

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