From: David Baur (david_baur@cl_63smtp_gw.chinalake.navy.mil)
Date: Fri 08 Jul 1994 - 08:30:30 EEST
Women, spirits, CAs, Kudos 7/8/94 1:28PM
One other stat mod I've seen in other games is boosting the DEX. To balance out the -2 loss, it should be fair to give a +2 gain. I propose as you say with also a +1 DEX. As to your comments about females, how about the Lunarian Razoress. She has notoriety.
I can't say much more on this as many of my playerrs are on the Dailies and I would not want to give them too much of a heads up, even though they have encountered 3 strong adventuresses.
Spirit spells at temples
>Ok, but then there is the next problem: the priest has fought the spirit
>down to zero MP. How does this sorry remains of a spell spirit initiate
>spirit combat?
>And: is the Summon Spell Spirit the priest uses a divine or a spirit
>spell? If it is a spirit spell, where did he get it?
Our group interprets it as a cult spell spirit who as a group are used to this kind of teaching and will teach one cult member it's spell as the summoning priest bids.
Chelana Arroy Healings
Yea verily! I also expect them to treat wounds more mundainly, if permitted; more like a hospital. This is part of the skills they learned as they progressed through their religion. This is why they have a first aid, treat disease, and plant lore skill. I also agree with Joerg's form of triage, but this only occurs when there are choices to make. I also look at their shrines as a form of a hospitol with the priestess as doctors, the initiates as RNs, and the lay members as candystripers (So to speak).
Visible Spell Effects
As to an idea being mocked (I got one of those locally), I add that that is usually an indication of a closed or small mind (not knowing who you refer to OH). These forums are for expanding and sharing ideas instead of closing of the flow of imagination which is a main element in any RPG. (< Stepping of the soapbox before it breaks under the weight of emotion > Ahem)
Bye for now
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