From: Barron Chugg (bchugg@leland.stanford.edu)
Date: Fri 15 Jul 1994 - 16:03:26 EEST
Sandy,
I have a little question that has been bothering me for a while, perhaps you can help me out. Ever since I first read the RQ3 sorcery rules they have seemed, well, random. The choices of spells fit no genre I am aware of and all in all it seemed centerless. So, what I am asking is: what is the underlying theory of RQ3 sorcery? That is to say, what did you guys want it to look like when you wrote it? Is sorcery trully random, or is there an unifying idea that I am missing? Help!
Barron
PS: Anyone else can pitch in too...
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