From: Michael C. Morrison 8-543-4706 (mmorrison@VNET.IBM.COM)
Date: Thu 04 Aug 1994 - 23:17:02 EEST
Subject: Sandy's Current Divine Magic Rules
I'm in a campaign where one character is the high priest of a Storm Bull shrine and who has many initiates who help tend the shrine. We recently had a major threat to the Shrine that forced the high priest to lead us into battle -- and all the initiates sacrificed for one-use Rune Magic. Your rules would have allowed the initiates to have sacrificed for the spells long ago (and allow them to be reusable) but would only allow them to recover them on HDs or HHDs. This clearly simplifies things for our NPCs of the Shrine.
But what about the PCs? If they can only get a POW gain roll once or 5 times a year -- and do they *need* to have had a POW check to get this roll, or do they automatically get a gain roll? -- I can see my PCs having different spells learnt and in mind, different battle tactics, and *much* less Rune Magic than in the old rules. Is this true of your game? It sounds more Pendragon-ish in its execution. Not bad, mind you, just different :-)
Michael
Michael C. Morrison IMS Information Development Tieline 8-543-4706 Santa Teresa Lab, San Jose, California (SWS) Phone (408)463-4706 Bitnet ID: MCM at VNET Fax (408)463-4101 Internet ID: MMORRISON@VNET.IBM.COM or USIB47H4@IBMMAIL.COM IBM Mail Exchange ID: USIB47H4 at IBMMAIL or USIB4MCM at IBMMAIL X.400 Address: G=mcmgm; S=morrison; P=ibmmail; A=ibmx400; C=us ----------------------------------------------------------------------- ---------------------
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