From: Chris Johnson [RQ] (rq%flamal@icarus.ssd.loral.com)
Date: Fri 05 Aug 1994 - 04:45:45 EEST
>
>From: sandyp@idcube.idsoftware.com (Sandy Petersen)
>Subject: Re: RuneQuest Daily, Thu, 04 Aug 1994
>Message-ID: <9408041624.AA14724@idcube.idsoftware.com>
>Date: 4 Aug 94 04:24:47 GMT
>X-RQ-ID: 5452
[...]
> Why is this interesting for Glorantha? Because it means that every
>culture, every nation, can have its own combat technique and no one of them is
>"wrong". The Orlanthi reject the phalanx fighting style because of their
>culture, but if you were to get a bunch of Orlanthi together and train them
>real hard to man a phalanx, you'd end up with a half-assed phalanx. You're
>better off to train them how to use ORLANTHI tactics to face a phalanx
>(presumably to fly or teleport to the phalanx's flank and attack from there).
^^^^^^^^
Battleport
3 point
ranged, temporal, reusable
This spell allows the reciepent to 'teleport' line-of-site upto range meters. Each meter moved, uses 1 fatuge and every 3 meters (or fraction thereof) moved has a 1 second disorientation associated with it (this might be able to be reduced with a skill roll).
Ex.
As the phalanx turns to face the group of Orlanthi, half the Orlanthi disapear
and apear 5 meters behind them. Disorentated, they shake their head for 2
seconds before screaming and attack from behind! (Each Orlanthi has used an
extra 5 fatuge and was disorentated for 2 seconds).
We use a roundless combat system that this would work well in. I'm not shure how well it would work in rounds.
Again I just thought this up! no play testing done. What do ya all think?
Chris
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| Christopher Johnson | Regal Lager | | Space Systems/LORAL | It's not just a beer... | | rq@flamal.ssd.loral.com | It's a palindrome! |+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
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