From: WALLMAN@VAX2.Winona.MSUS.EDU
Date: Sat 06 Aug 1994 - 15:08:51 EEST
I did not catch the original newbie questions, but I have some comments.
Simon Hibbs writes:
> : After
> :listening to your erudite discussions on this list, the actualmaterial
> :disappoints me. Many elements, such as hordes of sentient monsters,
> Sorry, I don't understand. Sentient monsters are a staple of the vast
> majority of fantasy fiction. Indeed, they are almost universaly present
> in earth mythologies. eg the Dwarves, Trolls, Giants, etc of Norse
> myth;bthe Cyclops, Minotaur (sentient, though ignorant), harpies,
and other good points...
I had the same impression as a newbie. When I first saw it, it seemed like someone ran through the Monster Manual and one-upped them by making everything intelligent. I liked the rules so I still played it. I banned ducks at first. Now I understand more and it makes more sense.
> :constant references to "adventurers" and the emphasis on treasure
> :(sometimes found in stupid places such as gorp corpses) reminds of
> :(*shudder*) AD&D. I'm not too crazy about bipedal ducks or mindless
> :human animals either.
I think the type of RQ that most people play or want to play is not easily expressed in modules. I may be wrong, but I think the goals in many RQ campaigns are less tangible. "Adventurers" (I use "character") originally strove to obtain runes. This is something I wish could be instilled into every campaign (some striving for mythological or sociological ends).
: The question I really want answered is: do other products (namely :Glorantha: Genertela and Gods of Glorantha) have the same tone, mood, :feel, flavor, etc of the majority of the RoC book?
Genertela turned the game around for me. I did not have all the original stuff, but I liked the game system so I stuck in there. After I saw the whole world, all those complicated myths somehow started to fit together (even when they contradicted).
: I hope I don't come across as an arrogant newbie: all I'm saying :is that what I've seen of Glorantha so far is not my cup of tea. : Thanks in advance!
There are several things I do not like about Glorantha. The most difficult thing is the steep learning curve. Scenarios do not do it justice, and treatises on mythology are too much. I suggest trying Genertela to get a broad yet summarized view. For me, campaign ideas (not necessarily scenario ideas) lept from its pages.
There is a point at which everyone investigating the intricate details of Glorantha say, "Huh?". If you say "Huh?" because you are fed up with things that do not make sense, the game is probably not for you. If you say "Huh?" because you are trying to figure out just how something can be the way it is, then it is for you.
Ed When he first found Death, Wallman it was a lawn jart. ---------------------
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