From: Sandy Petersen (sandyp@idcube.idsoftware.com)
Date: Tue 09 Aug 1994 - 08:05:08 EEST
Firstly, my name is "Sandy PetersEn". Secondly, the stuff in question was mostly written by GregStafford (I did do some editing on the paragraphs in question).
Joerg points out:
>The munchkin deep inside of me squirms... There _is_ a RQ3 way to
>use someone else's POW, but it is for divine magic users only.
>[Joerg then goes on to explain how to abuse Mindlink]
I play that not even Mindlink will work to sacrifice someone else's POW. Not for DI, not for sacrificing for Rune spells. Nothing.
>Fonrit is different from Umathela, and I don't think that they
>imported any Umathelan deity on their own, or desired one.
Hear, hear. Fonrit in general, I believe, has its own array of gods, just as does Teshnos (or Prax, for that matter). Because of the harsh oppression of that land, and the prevalence of tiny independent states, there are many enclaves of foreign gods, however. Hence, you might find Pamalt-worshiping regions, Umathelan cities, etc. But I suspect such areas are no more than 15% of the whole, thus following the usual Gloranthan rule.
Fonritian Deities? I know that Ompalam is important, as is the god of Tap (whose name I forget, but I think it starts with a J). In addition, there is the Land Goddess, Ernamola; and the Slave God, Artmal. Gark the Calm occasionally shows up (Fonrit is where he garners his biggest successes), but he's hardly a standard god -- more of a social plague.
>The First Age myth of the OOO mentions his proof that he was _not_ a
>troll when he resisted the iron the dwarf hero of Gemborg employed
>against him, and was not burnt.
re: Talar dominance
It is known that Zzabur once attempted to wrest the power of the Talars away from them. He also once attempted to purloin the power of the Horals. Both attempts failed, and the wizards assigned to the tasks aged and died. But the fact he tried at all is rather suggestive.
Alison Place:
>My last comment - I thought that the reference to tapping women's
>Int was to balance the sexes
What a great idea! Tap Women's INT to make them equal to men. Makes sense to me. If you tapped them enough, maybe more of them would become adventurers.
Joerg:
>Is there anybody who disagrees with this history of Slontos?
The history of Slontos is one of the very most likely spots to be Gregged in the entirety of Glorantha. I know that Greg has much stuff on it unpublished, including an interesting short story just before its' destruction, in which almost the entire land is given over to chaos. The chaos is real creepy stuff, too. The slime deer in Dorastor came from that story.
Nils:
>The myth says that Ernalda hid deep under the ground during the
>Great Darkness. Which god(s) managed to get her back above ground?
Loren Miller:
Suggests Doves for CA allies. Pigeons are primarily granivores, so that's okay. However, Loren mentions "Chalana Arroy healers are not required to be vegetarians". Hmm. I've generally played them as such, and I believe so have most other folk. Though I admit I can't recall an actual statement to that effect in the original CA cult.
Jonas Schiott
>Re: Sandy's suggestion about Divine Magic renewal.
>Don't certain cults have _weekly_ holy days? This unbalances things.
In cases where cults have more or less numerous holy days, I would suggest adjusting the Divine renewal appropriately. For instance, if your cult has a weekly holy day, I might permit priests to regain 1d6 points a day (or 1/20 their Ceremony skill, or something, if randomness is undesirable), instead of all of them at the Big Holy Days. Initiates would regain nothing except at the bigger holy days. If there were no bigger holy days except for the High Holy Day, I'd probably let them regain 1d6 points on the High Holy, and nothing on any other day.
Similar fudges can be made for most cults with aberrant holy day practices.
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