From: David Cake (davidc@cs.uwa.edu.au)
Date: Sat 13 Aug 1994 - 20:32:55 EEST
I want to know more about the quest of the Desert trackers. It is partly spurred because I have an Issaries PC, and sending her and a few companions of into the trackless wastes would pass a few sessions in fine style, but also just out of curiosity. Why is it such a hard quest?
As I see it the major obstacles are:
1) hostile nomads - a bad problem, but not an insurmountable one.
2) general survival in the wastes - easy for nomads, but not so easy for
unfit Garzeen merchants.
3) the Copper Sands - an extreme case of problem 2.
4) the swamps - full of chaos beasties presumably
and then
5) whatever happens at the end when you get to Generts body.
All in all, it doesn't sound too bad. So what I want to know is 1) why is it supposed to be so dangerous? Is there anything I have missed? and 2) what happens at the end of the quest? Is there some sort of HeroQuest, or do you just dump your lump of Genert in with the rest and turn around (maybe the worlds hardest jigsaw puzzle?)?
Cheers
Dave Cake
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